Reputation: 1
I'm trying to create a script for a platformer player controller in Godot that doesn't use the built in collision system - to challenge myself. Everything was going well, until it came to implementing floor collisions. I successfully created a system for resolving those collisions, but that system doesn't matter if I can't detect when a collision is happening. I tried, but couldn't. Nothing I looked up gave the answers I was looking for. I even asked ChatGPT for help, genuinely expecting a real answer to my problem, but ChatGPT once again proved it's programming incompetence by only recommending me to use things that don't exist in Godot, or to do things that don't solve my problem. Here is a very small snippet of my current code. (I'm using a CharacterBody3D node.)
func _process(delta):
#fall
yvel = yvel - gravity
ypos = ypos + yvel
setpos(xpos, ypos, zpos)
if Input.is_key_pressed(KEY_T): #Test. I will replace this with actual collision detection code.
resolve_collision_forcefully()
Upvotes: 0
Views: 197
Reputation: 1
Just use area hitboxes to determine the size of objects and whether they interact.
Upvotes: 0