Reputation: 31
I caught this exception when running the program:
Exception thrown at 0x0000000000000000 in OpenGL project.exe: 0xC0000005: Access violation executing location 0x0000000000000000.
This is my code below:
#include <iostream>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
int main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window{ glfwCreateWindow(800, 800, "Win", NULL, NULL) };
if (window == NULL)
{
std::cout << "Doesn't work";
glfwTerminate();
return -1;
}
gladLoadGL();
glfwMakeContextCurrent(window);
glViewport(0, 0, 800, 800);
glClearColor(50.0f, 1.3f, 1.7f, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
}
glfwTerminate();
return 0;
}
The code stopped working when I tried to add color
This is the link to the tutorial I was using: https://youtu.be/z03LXhRBLGI?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
I have no idea what the exception could be referring to
I tried moving a few things around like putting this block into the while statement
glViewport(0, 0, 800, 800);
glClearColor(50.0f, 1.3f, 1.7f, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
Upvotes: 1
Views: 86
Reputation: 210978
The OpenGL Context is required and must be the current Context to load the OpenGL API. Therefore glfwMakeContextCurrent
must be called before gladLoadGL
(see also glad):
glfwMakeContextCurrent(window);
gladLoadGL();
Upvotes: 1