Reputation: 13
I'm trying to send an image file from client pc to server pc,which are connected to ethernet port. And I have set the ip manually to 192.168.1.2(server) and 192.168.1.3 (client) with subnet mask to 255.255.255.0 on both PC's. I was able to connect client and server and send image data from client , but the server is not receiving the image data. My goal is to display the image sent from client on the server GUI.
thanks in advance !
server code:
server.cpp:
#include "server.h"
Server::Server(QObject *parent) : QTcpServer(parent),imageSize(0)
{
listen(QHostAddress::Any, 1234); // Listen on port 1234
}
void Server::incomingConnection(qintptr socketDescriptor)
{
QTcpSocket *socket = new QTcpSocket(this);
socket->setSocketDescriptor(socketDescriptor);
emit clientConnected(socket->peerAddress().toString());
connect(socket, &QTcpSocket::readyRead, this, &Server::readyRead);
}
void Server::readyRead()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
if (!socket)
{
return;
}
socket->read(reinterpret_cast<char*>(&imageSize), sizeof(qint64));
imageData.append(socket->read(imageSize));
QImage image;
image.loadFromData(imageData, "JPG");
emit imageReceived(image);
imageData.clear();
imageSize = 0;
}
main.cpp:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QLabel label;
label.show();
label.setFixedSize(800, 600);
Server server;
QObject::connect(&server, &Server::imageReceived, [&](const QImage &image){
label.setPixmap(QPixmap::fromImage(image));
});
QObject::connect(&server, &Server::clientConnected, [&](const QString &clientAddress){
qDebug() << "Client connected:" << clientAddress;
});
return a.exec();
}
Client Code :
client.cpp:
#include "client.h"
#include <QDebug>
Client::Client(QObject *parent) : QObject(parent)
{
socket = new QTcpSocket(this);
connect(socket, &QTcpSocket::connected, this, &Client::connected);
connect(socket, &QTcpSocket::bytesWritten, this, &Client::bytesWritten);
connect(socket, &QTcpSocket::disconnected, this, &Client::disconnected);
}
void Client::sendImage(const QString& imagePath)
{
file.setFileName(imagePath);
if (!file.open(QIODevice::ReadOnly)) {
qDebug() << "Could not open file"<< file.errorString();
return;
}
socket->connectToHost("192.168.1.2", 1234); // Server IP and port
// Close the connection when all data has been written
connect(socket, &QTcpSocket::bytesWritten, this, &Client::checkBytesWritten);
connect(socket, &QTcpSocket::disconnected, socket, &QTcpSocket::deleteLater);
// file.close();
}
void Client::connected()
{
qDebug() << "Connected to server";
// Get the size of the file
qint64 imageSize = file.size();
// Start sending image data
QByteArray imageData = file.readAll();
socket->write(imageData);
file.close();
}
void Client::bytesWritten(qint64 bytes)
{
qDebug() << "Bytes written: " << bytes;
}
void Client::disconnected()
{
qDebug() << "Disconnected from server";
}
void Client::error(QAbstractSocket::SocketError error)
{
qDebug() << "Error: " << error;
}
void Client::readyRead()
{
qDebug() << "Received acknowledgment from server: " << socket->readAll();
// Close the connection after receiving acknowledgment
socket->close();
}
void Client::checkBytesWritten(qint64 bytes)
{
if (bytes == 0) {
// All data has been written, close the connection
socket->disconnectFromHost();
}
}
main.cpp:
#include "client.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Client client;
QString imagePath = "C:/Users/Intel/Downloads/client/moon.jpg";
// Send the image file to the server
client.sendImage(imagePath);
return a.exec();
}
Upvotes: 0
Views: 54
Reputation: 508
On the recieving side you read the image size then the image itself, but on the sending side you send only the image. you should do something like this:
QByteArray imageData = file.readAll();
qint64 imageSize = imageData.size();
// Start sending image size
socket->write(&imageSize,sizeof(qint64));
// Start sending image data
socket->write(imageData);
Upvotes: 0