Reputation: 305
I have a parent class (not node):
class_name Dragon
extends Area2D
@onready var dragon_frames = $DragonFrames
func _ready():
rotation += deg_to_rad(60)
The inheriting class:
class_name FireDragon
extends Dragon
func _ready():
dragon_frames.play("flying_red_dragon")
The FireDragon node is not rotating. The animation works fine.
This works as expected:
class_name FireDragon
extends Dragon
func _ready():
dragon_frames.play("flying_red_dragon")
rotation += deg_to_rad(60)
Do some attributes not work with inheritance?
I'm using godot 4.2.1
Upvotes: 1
Views: 44
Reputation: 653
Your code is correct but for version 3.x,
_ready()
is no longer auto called in version 4.x
You'll have to manually invoke _ready()
like this:
class_name FireDragon
extends Dragon
func _ready():
super() # or `super._ready()`
dragon_frames.play("flying_red_dragon")
Upvotes: 1