Reputation: 1
I'm working on a project where we aim to enhance the visualization capabilities of Autodesk Forge Viewer by adding AR/VR features. ResolveBIM serves as a reference for the kind of functionality we'd like to implement. Specifically, we're interested in features such as:
Overlaying BIM models onto real-world environments in AR. Immersive VR experiences for exploring 3D models. Interactive elements and annotations in AR/VR environments.
Specific Questions:
What are the key components and technologies required to integrate AR/VR functionality into Autodesk Forge Viewer?
Are there any specific APIs, SDKs, or libraries that are recommended for implementing AR/VR features in Autodesk Forge Viewer?
How can we handle the rendering and interaction aspects of AR/VR content within the Forge Viewer environment?
Are there any best practices or considerations we should keep in mind when designing and implementing AR/VR functionality in conjunction with Autodesk Forge Viewer
Can anyone provide insights or resources on how ResolveBIM achieved its AR/VR capabilities within the Autodesk Forge ecosystem?
Upvotes: 0
Views: 193
Reputation: 1196
It's a big task. I would reach out to ResolveVR to understand their new Wellington Engine.
In the meantime, we provide a simple sample that might help you explore the complexity of the task...
Go to aps.autodesk.com -> Code Samples (in the footer) -> Unity Example
The Repo has more details: https://github.com/autodesk-platform-services/aps-unity-poc
Upvotes: 0