MrMcgrizz
MrMcgrizz

Reputation: 1

Issue with URP transparent Material

I recently started a new project in Unity, using its Universal Render Pipeline (URP).
I also just made a jar asset for said game in Blender which I imported into my project.

The next thing I did is creating a new material which I gave the albedo texture of my model.
This is what it looked like:
Opaque Jar

If you realized that the glass isn't transparent, you're correct. I did solve that issue though, by just setting the "Surface type" to "Transparent". But then it looked like this:
Transparent Jar

This is not the end though. I removed the albedo texture, which is also the alpha texture, and it still looked like:
Transparent Jar without texture

As you can see, the bottom part of the jar is still rendered above the "Lid".
For clearance, yes, the "color" field next to the texture also has the alpha value to the max, which should result in a complete opaque look. And the lid part of the texture is fully opaque.

Furthermore, I did recalculate the normals in Blender and reimported the mesh, which did not solve my issue.

As mentioned in the title, and the first part of the post, I am using Unity's URP, and I'm on version 2022.3.27f1

If my PC stats somehow may be the issue here they are:
- CPU: AMD RYZEN 7 7800X3D
- GPU: AMD RADEON RX 7900 XTX
- RAM: 64GB
- OS: Windows

Thanks in advance for your help.

Upvotes: 0

Views: 219

Answers (0)

Related Questions