Reputation: 105
I just want to know if there's any way to create a color, given a RGB, without importing System.Drawing
. I want to use this color to fill some rectangles I have created.
Upvotes: 2
Views: 648
Reputation: 9050
You mean you would like a color struct that will store for you r g and b values and helps you to convert it to a 32 bit integer?
public struct MyColor
{
public int Value;
public MyColor(int a, int r, int g, int b)
{
this.Value = ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF);
}
public MyColor(int r, int g, int b) :
this(255, r, g, b)
{
}
public int A
{
get
{
return (byte) (this.Value >> 24);
}
set
{
this.Value = (this.Value & ~(0xFF << 24)) | ((value & 0xFF) << 24);
}
}
public int R
{
get
{
return (byte) (this.Value >> 16);
}
set
{
this.Value = (this.Value & ~(0xFF << 16)) | ((value & 0xFF) << 16);
}
}
public int G
{
get
{
return (byte) (this.Value >> 8);
}
set
{
this.Value = (this.Value & ~(0xFF << 8)) | ((value & 0xFF) << 8);
}
}
public int B
{
get
{
return (byte) (this.Value);
}
set
{
this.Value = (this.Value & ~(0xFF)) | ((value & 0xFF));
}
}
}
Note: just written by hand, there may be errors.
Upvotes: 3