Reputation: 11
I want to generate Simplex noise with a "bias" on lower values. The project I am using this for is intended to generate islands, but the islands are too close together and sometimes connect in ways I dislike. I would like to spread them farther apart and generate fewer islands, without sacrificing the smoothness of Simplex/Perlin noise. How can I do this?
Upvotes: 0
Views: 36