Reputation: 11
I'm learning godot 4.2.2 and I'm trying to start and edit a new project in mobile or +forward rendering and it won't let me, it just closes, I've tried other projects but it doesn't work either, the console gives me this error:
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:63)
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
at: propagate_notification (scene/main/node.cpp:2249)
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handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.2.2.stable.official (15073afe3856abd2aa1622492fe50026c7d63dc1)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x3c770) [0x7de917751770] (??:0)
-- END OF BACKTRACE --
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La informacion de mi sistema es:
OS: Artix Linux x86_64 Kernel: 6.9.4-artix1-1 CPU: Intel Xeon L5420 (4) @ 2.493GHz GPU: NVIDIA GeForce GT 520
I tried creating the project in compatibility and if it starts, which makes me believe that the problem is my graphics, I just don't know what to do, I looked in forums for similar problems but there doesn't seem to be anyone with my same error or if so they seem to solve it by just restarting
Upvotes: 1
Views: 206
Reputation: 653
It seems the import from blender setting is enabled but you haven't given it the correct path, I'd recommend doing either of 2 things:
project settings > FileSystem > Import
and uncheck the blender enabled settingUpvotes: 0