Reputation: 1
I’m creating a 3d doom like game and I want to create a sprinting mechanic that will lower the stamina bar, then once that bar reaches 0 it should stop you from sprinting.
My current code:
Player.gd (this is in process delta btw)
if Input.is_action_pressed("Shift") and $"../../Control".stamina >= 1:
SPEED = sprintspeed
else:
SPEED = 5
Stamina.gd
func _process(delta):
if Input.is_action_pressed("Shift"):
value -= 0.505
func _on_timer_timeout():
if value <= 99:
value += 1
Almost everything works, the sprint bar decreases when shift is pressed, and regens when released, it sets the speed to the sprint speed (15) and sets it back to 5 when released. But when it reaches 0 it doesn't stop you from sprinting.
Upvotes: 0
Views: 84
Reputation: 963
In Stamina.gd you are setting some 'value' variable.
But in the Player.gd you are reading from Stamina a 'stamina' variable.
Upvotes: 0