Reputation: 11
My issue here is that I have a script for storing data of the selected characters. The script isn't able to load the data and always returns the null values. This script is inside of serverscript service. I modify the values in localscripts that change the value of the stringValues to their respected items. The data that is loaded is then used by a localscript that uses the values to show the characters.
The code:
local playerService = game:GetService("Players")
local dataStoreService = game:GetService("DataStoreService")
local characterSlotsData = dataStoreService:GetDataStore("CharacterSlot1")
playerService.PlayerAdded:Connect(function(plr)
--For if players don't have the data
--Slot 1
local characterSlot1Folder = Instance.new('Folder')
characterSlot1Folder.Name = 'characterSlot1Folder'
characterSlot1Folder.Parent = plr
local dressSelected = Instance.new('StringValue')
dressSelected.Name = 'dressSelected'
dressSelected.Parent = characterSlot1Folder
local pantsSelected = Instance.new('StringValue')
pantsSelected.Name = 'pantsSelected'
pantsSelected.Parent = characterSlot1Folder
local hairSelected = Instance.new('StringValue')
hairSelected.Name = 'hairSelected'
hairSelected.Parent = characterSlot1Folder
local skinColor = Instance.new('StringValue')
skinColor.Name = 'skinColor'
skinColor.Parent = characterSlot1Folder
local shirtSelected = Instance.new('StringValue')
shirtSelected.Name = 'shirtSelected'
shirtSelected.Parent = characterSlot1Folder
local extraSelected = Instance.new('StringValue')
extraSelected.Name = 'extraSelected'
extraSelected.Parent = characterSlot1Folder
local hairColor = Instance.new('StringValue')
hairColor.Name = 'hairColor'
hairColor.Parent = characterSlot1Folder
local extraColor = Instance.new('StringValue')
extraColor.Name = 'extraColor'
extraColor.Parent = characterSlot1Folder
local characterSlot1Data = characterSlotsData:GetAsync(plr.UserId.."CharacterSlot1")
if not characterSlot1Data then
warn("Player didn't have data before")
local data = {
[1] = '0',
[2] = '0',
[3] = '0',
[4] = '0',
[5] = '0',
[6] = '0',
[7] = '0',
[8] = '0'
}
local attemps = 0
repeat
local succ, err = pcall(characterSlotsData:SetAsync(plr.UserId.. "CharacterSlot1", data))
if err then
warn("Didn't save data")
attemps = attemps + 1
end
task.wait(0.1)
until succ or attemps >= 5
end
--Slot 2
local characterSlot2Folder = Instance.new('Folder')
characterSlot2Folder.Name = 'characterSlot2Folder'
characterSlot2Folder.Parent = plr
local dressSelected = Instance.new('StringValue')
dressSelected.Name = 'dressSelected'
dressSelected.Parent = characterSlot2Folder
local pantsSelected = Instance.new('StringValue')
pantsSelected.Name = 'pantsSelected'
pantsSelected.Parent = characterSlot2Folder
local hairSelected = Instance.new('StringValue')
hairSelected.Name = 'hairSelected'
hairSelected.Parent = characterSlot2Folder
local skinColor = Instance.new('StringValue')
skinColor.Name = 'skinColor'
skinColor.Parent = characterSlot2Folder
local shirtSelected = Instance.new('StringValue')
shirtSelected.Name = 'shirtSelected'
shirtSelected.Parent = characterSlot2Folder
local extraSelected = Instance.new('StringValue')
extraSelected.Name = 'extraSelected'
extraSelected.Parent = characterSlot2Folder
local hairColor = Instance.new('StringValue')
hairColor.Name = 'hairColor'
hairColor.Parent = characterSlot2Folder
local extraColor = Instance.new('StringValue')
extraColor.Name = 'extraColor'
extraColor.Parent = characterSlot2Folder
local characterSlot2Data = characterSlotsData:GetAsync(plr.UserId.."CharacterSlot2")
if not characterSlot2Data then
warn("Player didn't have data before")
local data = {
[1] = '0',
[2] = '0',
[3] = '0',
[4] = '0',
[5] = '0',
[6] = '0',
[7] = '0',
[8] = '0'
}
local attemps = 0
repeat
local succ, err = pcall(characterSlotsData:SetAsync(plr.UserId.. "CharacterSlot2", data))
if err then
warn("Didn't save data")
attemps = attemps + 1
end
task.wait(0.1)
until succ or attemps >= 5
end
--Slot 3
local characterSlot3Folder = Instance.new('Folder')
characterSlot3Folder.Name = 'characterSlot3Folder'
characterSlot3Folder.Parent = plr
local dressSelected = Instance.new('StringValue')
dressSelected.Name = 'dressSelected'
dressSelected.Parent = characterSlot3Folder
local pantsSelected = Instance.new('StringValue')
pantsSelected.Name = 'pantsSelected'
pantsSelected.Parent = characterSlot3Folder
local hairSelected = Instance.new('StringValue')
hairSelected.Name = 'hairSelected'
hairSelected.Parent = characterSlot3Folder
local skinColor = Instance.new('StringValue')
skinColor.Name = 'skinColor'
skinColor.Parent = characterSlot3Folder
local shirtSelected = Instance.new('StringValue')
shirtSelected.Name = 'shirtSelected'
shirtSelected.Parent = characterSlot3Folder
local extraSelected = Instance.new('StringValue')
extraSelected.Name = 'extraSelected'
extraSelected.Parent = characterSlot3Folder
local hairColor = Instance.new('StringValue')
hairColor.Name = 'hairColor'
hairColor.Parent = characterSlot3Folder
local extraColor = Instance.new('StringValue')
extraColor.Name = 'extraColor'
extraColor.Parent = characterSlot3Folder
local characterSlot3Data = characterSlotsData:GetAsync(plr.UserId.."CharacterSlot3")
if not characterSlot3Data then
warn("Player didn't have data before")
local data = {
[1] = '0',
[2] = '0',
[3] = '0',
[4] = '0',
[5] = '0',
[6] = '0',
[7] = '0',
[8] = '0'
}
local attempts = 0
repeat
local succ, err = pcall(characterSlotsData:SetAsync(plr.UserId.. "CharacterSlot3", data))
if err then
warn("Error saving data: "..err)
attempts = attempts + 1
else
print("Success")
end
task.wait(0.1)
until succ or attempts >= 5
end
--Loading Data
--Slot 1
local dressSelected = plr.characterSlot1Folder.dressSelected.Value
local pantsSelected = plr.characterSlot1Folder.pantsSelected.Value
local hairSelected = plr.characterSlot1Folder.hairSelected.Value
local skinColor = plr.characterSlot1Folder.skinColor.Value
local shirtSelected = plr.characterSlot1Folder.shirtSelected.Value
local extraSelected = plr.characterSlot1Folder.extraSelected.Value
local hairColor = plr.characterSlot1Folder.hairColor.Value
local extraColor = plr.characterSlot1Folder.extraColor.Value
local attempts = 0
repeat
local succ, characterSlot1Data = pcall(characterSlotsData:GetAsync(plr.UserId.."CharacterSlot1"))
if succ == true then
print("Success")
else
warn("Didn't load data")
attempts = attempts + 1
task.wait(0.1)
end
until succ or attempts >= 5
dressSelected = characterSlot1Data[1]
pantsSelected = characterSlot1Data[2]
hairSelected = characterSlot1Data[3]
skinColor = characterSlot1Data[4]
shirtSelected = characterSlot1Data[5]
extraSelected = characterSlot1Data[6]
hairColor = characterSlot1Data[7]
extraColor = characterSlot1Data[8]
--Slot 2
local dressSelected = plr.characterSlot2Folder.dressSelected
local pantsSelected = plr.characterSlot2Folder.pantsSelected
local hairSelected = plr.characterSlot2Folder.hairSelected
local skinColor = plr.characterSlot2Folder.skinColor
local shirtSelected = plr.characterSlot2Folder.shirtSelected
local extraSelected = plr.characterSlot2Folder.extraSelected
local hairColor = plr.characterSlot2Folder.hairColor
local extraColor = plr.characterSlot2Folder.extraColor
local attempts = 0
repeat
local succ, characterSlot2Data = pcall(characterSlotsData:GetAsync(plr.UserId.."CharacterSlot2"))
if succ then
print("Success")
else
warn("Didn't load data")
attempts = attempts + 1
task.wait(0.1)
end
until succ or attempts >= 5
dressSelected.Value = characterSlot2Data[1]
pantsSelected.Value = characterSlot2Data[2]
hairSelected.Value = characterSlot2Data[3]
skinColor.Value = characterSlot2Data[4]
shirtSelected.Value = characterSlot2Data[5]
extraSelected.Value = characterSlot2Data[6]
hairColor.Value = characterSlot2Data[7]
extraColor.Val = characterSlot2Data[8]
--Slot 3
local dressSelected = plr.characterSlot3Folder.dressSelected.Value
local pantsSelected = plr.characterSlot3Folder.pantsSelected.Value
local hairSelected = plr.characterSlot3Folder.hairSelected.Value
local skinColor = plr.characterSlot3Folder.skinColor.Value
local shirtSelected = plr.characterSlot3Folder.shirtSelected.Value
local extraSelected = plr.characterSlot3Folder.extraSelected.Value
local hairColor = plr.characterSlot3Folder.hairColor.Value
local extraColor = plr.characterSlot3Folder.extraColor.Value
local attemps = 0
repeat
local succ, characterSlot3Data = pcall(characterSlotsData:GetAsync(plr.UserId.."CharacterSlot3"))
if succ then
print("Success")
else
warn("Didn't load data")
attemps = attemps + 1
task.wait(0.1)
end
until succ or attemps >= 5
dressSelected = characterSlot3Data[1]
pantsSelected = characterSlot3Data[2]
hairSelected = characterSlot3Data[3]
skinColor = characterSlot3Data[4]
shirtSelected = characterSlot3Data[5]
extraSelected = characterSlot3Data[6]
hairColor = characterSlot3Data[7]
extraColor = characterSlot3Data[8]
end)
playerService.PlayerRemoving:Connect(function(plr)
print("Player is leaving game: ", plr.Name)
--Slot 1
local dressSelected = plr.characterSlot1Folder.dressSelected.Value
local pantsSelected = plr.characterSlot1Folder.pantsSelected.Value
local hairSelected = plr.characterSlot1Folder.hairSelected.Value
local skinColor = plr.characterSlot1Folder.skinColor.Value
local shirtSelected = plr.characterSlot1Folder.shirtSelected.Value
local extraSelected = plr.characterSlot1Folder.extraSelected.Value
local hairColor = plr.characterSlot1Folder.hairColor.Value
local extraColor = plr.characterSlot1Folder.extraColor.Value
local data = {
[1] = dressSelected,
[2] = pantsSelected,
[3] = hairSelected,
[4] = skinColor,
[5] = shirtSelected,
[6] = extraSelected,
[7] = hairColor,
[8] = extraColor
}
local attemps = 0
repeat
local succ, err = pcall(characterSlotsData:SetAsync(plr.UserId.."CharacterSlot1", data))
if err then
warn("Didn't save player data")
attemps = attemps + 1
end
task.wait(0.1)
until succ or attemps >= 5
--Slot 2
local dressSelected = plr.characterSlot2Folder.dressSelected.Value
local pantsSelected = plr.characterSlot2Folder.pantsSelected.Value
local hairSelected = plr.characterSlot2Folder.hairSelected.Value
local skinColor = plr.characterSlot2Folder.skinColor.Value
local shirtSelected = plr.characterSlot2Folder.shirtSelected.Value
local extraSelected = plr.characterSlot2Folder.extraSelected.Value
local hairColor = plr.characterSlot2Folder.hairColor.Value
local extraColor = plr.characterSlot2Folder.extraColor.Value
data = {
[1] = dressSelected,
[2] = pantsSelected,
[3] = hairSelected,
[4] = skinColor,
[5] = shirtSelected,
[6] = extraSelected,
[7] = hairColor,
[8] = extraColor
}
local attemps = 0
repeat
local succ, err = pcall(characterSlotsData:SetAsync(plr.UserId.."CharacterSlot2", data))
if err then
warn("Didn't save data")
attemps = attemps + 1
end
task.wait(0.1)
until succ or attemps >= 5
--Slot 3
local dressSelected = plr.characterSlot3Folder.dressSelected.Value
local pantsSelected = plr.characterSlot3Folder.pantsSelected.Value
local hairSelected = plr.characterSlot3Folder.hairSelected.Value
local skinColor = plr.characterSlot3Folder.skinColor.Value
local shirtSelected = plr.characterSlot3Folder.shirtSelected.Value
local extraSelected = plr.characterSlot3Folder.extraSelected.Value
local hairColor = plr.characterSlot3Folder.hairColor.Value
local extraColor = plr.characterSlot3Folder.extraColor.Value
data = {
[1] = dressSelected,
[2] = pantsSelected,
[3] = hairSelected,
[4] = skinColor,
[5] = shirtSelected,
[6] = extraSelected,
[7] = hairColor,
[8] = extraColor
}
local attemps = 0
repeat
local succ, err = pcall(characterSlotsData:SetAsync(plr.UserId.."CharacterSlot3", data))
if err then
warn("Didn't save player data")
attemps = attemps + 1
end
task.wait(0.1)
until succ or attemps >= 5
end)
Localscript:
local characterDisplaySlot1 = script.Parent.Background.CharacterSlots.CharacterSlot1
local characterDisplaySlot2 = script.Parent.Background.CharacterSlots.CharacterSlot2
local characterDisplaySlot3 = script.Parent.Background.CharacterSlots.CharacterSlot3
local player = game.Players.LocalPlayer
local selectedItemsFolderSlot1 = player:WaitForChild("characterSlot1Folder")
local selectedItemsFolderSlot2 = player:WaitForChild("characterSlot2Folder")
local selectedItemsFolderSlot3 = player:WaitForChild("characterSlot3Folder")
local freeDressStorage = game.ReplicatedStorage.FreeCustomisations.Dresses
local dress1Model = freeDressStorage.Dress1
local paidDressStorage = game.ReplicatedStorage.PaidCustomisations.Dresses
local paidDress1Model = paidDressStorage.Dress1
local paidDress2Model = paidDressStorage.Dress2
local paidDress3Model = paidDressStorage.Dress3
local paidDress4Model = paidDressStorage.Dress4
local freePantsStorage = game.ReplicatedStorage.FreeCustomisations.Pants
local pant1Model = freePantsStorage.Pant1
local pant2Model = freePantsStorage.Pant2
local paidPantsStorage = game.ReplicatedStorage.PaidCustomisations.Pants
local paidPant1Model = paidPantsStorage.Pant1
local paidPant2Model = paidPantsStorage.Pant2
local paidPant3Model = paidPantsStorage.Pant3
local freeShirtStorage = game.ReplicatedStorage.FreeCustomisations.Shirts
local shirt1Model = freeShirtStorage.Shirt1
local shirt2Model = freeShirtStorage.Shirt2
local paidShirtStorage = game.ReplicatedStorage.PaidCustomisations.Shirts
local paidShirt1Model = paidShirtStorage.Shirt1
local paidShirt2Model = paidShirtStorage.Shirt2
local paidShirt3Model = paidShirtStorage.Shirt3
local paidShirt4Model = paidShirtStorage.Shirt4
local freeExtrasStorage = game.ReplicatedStorage.FreeCustomisations.Extras
local extra1model = freeExtrasStorage.Extra1
local paidExtrasStorage = game.ReplicatedStorage.PaidCustomisations.Extras
local paidExtra1Model = paidExtrasStorage.Extra1
local paidExtra2Model = paidExtrasStorage.Extra2
local paidExtra3Model = paidExtrasStorage.Extra3
local paidExtra4Model = paidExtrasStorage.Extra4
local selectedDressModel = nil
local selectedPantModel = nil
local selectedShirtModel = nil
local selectedExtraModel = nil
local slotToReload = script.Parent.Values.ReloadRequired
local reloadRequired = script.Parent.Values.SlotToReload
function cloneDress(dressSelected, character)
if dressSelected == 1 or dressSelected == 0 then
selectedDressModel = dress1Model:Clone()
selectedDressModel.Parent = character
selectedDressModel.PrimaryPart.Position = Vector3.new(0, -6.5, 0)
elseif dressSelected == 4 then
selectedDressModel = paidDress1Model:Clone()
selectedDressModel.Parent = character
selectedDressModel.PrimaryPart.Position = Vector3.new(0, -6.8, 0)
elseif dressSelected == 5 then
selectedDressModel = paidDress2Model:Clone()
selectedDressModel.Parent = character
selectedDressModel.PrimaryPart.Position = Vector3.new(0, -6.5, 0)
elseif dressSelected == 6 then
selectedDressModel = paidDress3Model:Clone()
selectedDressModel.Parent = character
selectedDressModel.PrimaryPart.Position = Vector3.new(0, -6.5, 0)
elseif dressSelected == 7 then
selectedDressModel = paidDress4Model:Clone()
selectedDressModel.Parent = character
selectedDressModel.PrimaryPart.Position = Vector3.new(0, -6.5, 0)
end
end
function clonePants(pantSelected, character)
if pantSelected == 1 or pantSelected == 0 then
selectedPantModel = pant1Model:Clone()
selectedPantModel.Parent = character
selectedPantModel.PrimaryPart.Position = Vector3.new(0, -7.2, 0.3)
elseif pantSelected == 2 then
selectedPantModel = pant2Model:Clone()
selectedPantModel.Parent = character
selectedPantModel.PrimaryPart.Position = Vector3.new(0, -7.2, 0.3)
elseif pantSelected == 4 then
selectedPantModel = paidPant1Model:Clone()
selectedPantModel.Parent = character
selectedPantModel.PrimaryPart.Position = Vector3.new(0, -7.8, 0.3)
elseif pantSelected == 5 then
selectedPantModel = paidPant2Model:Clone()
selectedPantModel.Parent = character
selectedPantModel.PrimaryPart.Position = Vector3.new(0, -7.1, 0.3)
elseif pantSelected == 6 then
selectedDressModel = paidPant3Model:Clone()
selectedDressModel.Parent = character
selectedDressModel.PrimaryPart.Position = Vector3.new(0, -7.2, 0.3)
end
end
function cloneShirt(shirtSelected, character)
if shirtSelected == 1 or shirtSelected == 0 then
selectedShirtModel = shirt1Model:Clone()
selectedShirtModel.Parent = character
selectedShirtModel.PrimaryPart.Position = Vector3.new(0, -2.1, 0)
elseif shirtSelected == 2 then
selectedShirtModel = shirt2Model:Clone()
selectedShirtModel.Parent = character
selectedShirtModel.PrimaryPart.Position = Vector3.new(0, -2.6, 0)
elseif shirtSelected == 4 then
selectedShirtModel = paidShirt1Model:Clone()
selectedShirtModel.Parent = character
selectedShirtModel.PrimaryPart.Position = Vector3.new(0, -2.5, 0)
elseif shirtSelected == 5 then
selectedShirtModel = paidShirt2Model:Clone()
selectedShirtModel.Parent = character
selectedShirtModel.PrimaryPart.Position = Vector3.new(0, -2.5, 0)
elseif shirtSelected == 6 then
selectedShirtModel = paidShirt3Model:Clone()
selectedShirtModel.Parent = character
selectedShirtModel.PrimaryPart.Position = Vector3.new(0, -2.5, 0)
elseif shirtSelected == 7 then
selectedShirtModel = paidShirt3Model:Clone()
selectedShirtModel.Parent = character
selectedShirtModel.PrimaryPart.Position = Vector3.new(0, -2.5, 0)
end
end
function cloneExtra(extraSelected, character)
if extraSelected == 1 or extraSelected == 0 then
selectedExtraModel = extra1model:Clone()
selectedExtraModel.Parent = character
selectedExtraModel.PrimaryPart.Position = Vector3.new(0, 10.5, 1.5)
elseif extraSelected == 4 then
selectedExtraModel = paidExtra1Model:Clone()
selectedExtraModel.Parent = character
selectedExtraModel.PrimaryPart.Position = Vector3.new(0, 10, 0)
elseif extraSelected == 5 then
selectedExtraModel = paidExtra2Model:Clone()
selectedExtraModel.Parent = character
selectedExtraModel.PrimaryPart.Position = Vector3.new(0, 8, 0)
elseif extraSelected == 6 then
selectedExtraModel = paidExtra2Model:Clone()
selectedExtraModel.Parent = character
selectedExtraModel.PrimaryPart.Position = Vector3.new(0, 8, 0)
elseif extraSelected == 7 then
selectedExtraModel = paidExtra3Model:Clone()
selectedExtraModel.Parent = character
selectedExtraModel.PrimaryPart.Position = Vector3.new(0, 3, 2)
end
end
function cloneItems(dressSelected, pantSelected, shirtSelected, extraSelected, extraColor, skinColor, hairColor, hairSelected, slotNumber)
local character = nil
if slotNumber == 1 or 0 then
character = characterDisplaySlot1.CharacterPreview.ViewportFrame.NewBody
task.spawn(cloneDress, dressSelected, character)
task.spawn(clonePants, pantSelected, character)
task.spawn(cloneShirt, shirtSelected, character)
task.spawn(cloneExtra, extraSelected, character)
elseif slotNumber == 2 then
character = characterDisplaySlot2.CharacterPreview.ViewportFrame.NewBody
task.spawn(cloneDress, dressSelected, character)
task.spawn(clonePants, pantSelected, character)
task.spawn(cloneShirt, shirtSelected, character)
task.spawn(cloneExtra, extraSelected, character)
elseif slotNumber == 3 then
character = characterDisplaySlot3.CharacterPreview.ViewportFrame.NewBody
task.spawn(cloneDress, dressSelected, character)
task.spawn(clonePants, pantSelected, character)
task.spawn(cloneShirt, shirtSelected, character)
task.spawn(cloneExtra, extraSelected, character)
end
end
function printItems(dressSelected, pantSelected, shirtSelected, extraSelected, extraColor, skinColor, hairColor, hairSelected)
warn(dressSelected)
warn(pantSelected)
warn(shirtSelected)
warn(extraSelected)
warn(extraColor)
warn(skinColor)
warn(hairColor)
warn(hairSelected)
end
function loadCharacter(slotNumber)
if slotNumber == 1 then
characterDisplaySlot1.CharacterPreview.ViewportFrame.Visible = true
--Loading the values from the folders
local dressSelected = selectedItemsFolderSlot1.dressSelected.Value
local pantSelected = selectedItemsFolderSlot1.pantsSelected.Value
local shirtSelected = selectedItemsFolderSlot1.shirtSelected.Value
local extraSelected = selectedItemsFolderSlot1.extraSelected.Value
local extraColor = selectedItemsFolderSlot1.extraColor.Value
local skinColor = selectedItemsFolderSlot1.skinColor.Value
local hairColor = selectedItemsFolderSlot1.hairColor.Value
local hairSelected = selectedItemsFolderSlot1.hairSelected.Value
task.spawn(printItems, dressSelected, pantSelected, shirtSelected, extraSelected,extraColor, skinColor, hairColor, hairSelected)
task.spawn(cloneItems, dressSelected, pantSelected, shirtSelected, extraSelected, extraColor, skinColor, hairColor, hairSelected, slotNumber)
elseif slotNumber == 2 then
characterDisplaySlot2.CharacterPreview.ViewportFrame.Visible = true
--Loading the values from the folders
local dressSelected = selectedItemsFolderSlot2.dressSelected.Value
local pantSelected = selectedItemsFolderSlot2.pantsSelected.Value
local shirtSelected = selectedItemsFolderSlot2.shirtSelected.Value
local extraSelected = selectedItemsFolderSlot2.extraSelected.Value
local extraColor = selectedItemsFolderSlot2.extraColor.Value
local skinColor = selectedItemsFolderSlot2.skinColor.Value
local hairColor = selectedItemsFolderSlot2.hairColor.Value
local hairSelected = selectedItemsFolderSlot2.hairSelected.Value
task.spawn(printItems, dressSelected, pantSelected, shirtSelected, extraSelected,extraColor, skinColor, hairColor, hairSelected)
task.spawn(cloneItems, dressSelected, pantSelected, shirtSelected, extraSelected, extraColor, skinColor, hairColor, hairSelected, slotNumber)
elseif slotNumber == 3 then
characterDisplaySlot3.CharacterPreview.ViewportFrame.Visible = true
--Loading the values from the folders
local dressSelected = selectedItemsFolderSlot3.dressSelected.Value
local pantSelected = selectedItemsFolderSlot3.pantsSelected.Value
local shirtSelected = selectedItemsFolderSlot3.shirtSelected.Value
local extraSelected = selectedItemsFolderSlot3.extraSelected.Value
local extraColor = selectedItemsFolderSlot3.extraColor.Value
local skinColor = selectedItemsFolderSlot3.skinColor.Value
local hairColor = selectedItemsFolderSlot3.hairColor.Value
local hairSelected = selectedItemsFolderSlot3.hairSelected.Value
task.spawn(printItems, dressSelected, pantSelected, shirtSelected, extraSelected,extraColor, skinColor, hairColor, hairSelected)
task.spawn(cloneItems, dressSelected, pantSelected, shirtSelected, extraSelected, extraColor, skinColor, hairColor, hairSelected, slotNumber)
end
end
script.Parent.Values.Loaded:GetPropertyChangedSignal("Value"):Connect(function()
task.spawn(loadCharacter, 1)
task.spawn(loadCharacter, 2)
task.spawn(loadCharacter, 3)
end)
reloadRequired:GetPropertyChangedSignal("Value"):Connect(function()
if reloadRequired.Value == true then
task.spawn(loadCharacter, slotToReload)
slotToReload = 0
reloadRequired = false
end
end)
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