Reputation: 35
A while ago I turned on a setting that enabled Godot to automatically add -> void
into new functions. Here is an example:
func _ready() -> void:
pass
I would like to turn this off and just get this instead:
func _ready():
pass
If anyone knows where this setting is, it would be a great help to me.
Upvotes: 0
Views: 451
Reputation: 35
I SOLVED IT!
You should be good to go! :)
Upvotes: 1