Reputation: 4405
I'm working on a game using OpenGL and C++. I would really like hardware accelerated physics, but cross-platform. Is there anything out there, maybe implemented in OpenCL?
Upvotes: 5
Views: 345
Reputation: 3428
Open Dynamics Engine is likely the most widely used one, but there are many others.
Upvotes: 0
Reputation: 22318
The Bullet physics library is an excellent choice. It's a C++ library, with comprehensive OpenGL demos, and supports OpenCL acceleration.
Upvotes: 4