Max
Max

Reputation: 4405

Are there any open source, hardware-accelerated crossplatform physics libraries with C++ bindings?

I'm working on a game using OpenGL and C++. I would really like hardware accelerated physics, but cross-platform. Is there anything out there, maybe implemented in OpenCL?

Upvotes: 5

Views: 345

Answers (2)

fairidox
fairidox

Reputation: 3428

Open Dynamics Engine is likely the most widely used one, but there are many others.

Upvotes: 0

Brett Hale
Brett Hale

Reputation: 22318

The Bullet physics library is an excellent choice. It's a C++ library, with comprehensive OpenGL demos, and supports OpenCL acceleration.

Upvotes: 4

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