Reputation: 1
I'm facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Has anyone encountered a similar issue or know any possible fixes? This issue seems to only happen when working with projects that were initially opened on a Windows PC, but projects made directly on macOS don't have this problem. I've tried everything I can think of, but it still persists.
Steps I've taken to troubleshoot:
Upvotes: 0
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