Reputation: 97
I've been working on a UWP streaming app using sharpdx and I've gotten it working as a standalone visual studio project. However it requires the use of Microsoft's Direct3D helper APIs.
This does not cause any issues in visual studio, however when I transfer my code over to Unity it is unable to import d3d11.dll
required in the helpers. I do not want to include a d3d11.dll
file in my Unity project. Is there a way I could still use this dll in unity? Perhaps just using the header files if they are available? All I need is the functionality of these helper methods.
Upvotes: 0
Views: 51