Reputation: 1
I’m working on a Rhino plugin in C# that allows users to interact with Rhino via a gamepad. I’m using the SharpDX.XInput
library for gamepad input and RhinoCommon
for Rhino API integration. For the UI, I can only use Eto.Forms
or WPF
.
I’ve successfully implemented viewport navigation using the gamepad, but now I need to interact with UI elements (e.g., buttons, sliders, dropdowns). Specifically, I want to use the gamepad to:
Eto.Forms
or WPF
?You can check out the current state of the project on GitHub: Barn Owl Rhino Plugin.
Any examples or insights on how to implement gamepad-driven UI interactions in Eto.Forms
or WPF
would be greatly appreciated!
Thank you!
I’ve tried both Eto.Forms
and WPF
for the UI, but I’m struggling with how to handle events and connect gamepad inputs to UI interactions. For example, how do I:
Upvotes: 0
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