Reputation: 2164
I am unable to get VisionOS 2.0 (simulator) to receive the GCControllerDidConnect notification and thus am unable to setup support for a gamepad. However, it works in VisionOS 1.2.
For VisionOS 2.0 I've tried adding:
.handlesGameControllerEvents(matching: .gamepad)
attribute to the viewSupports Controller User Interaction
to Info.plist
Supported game controller types
-> Extended Gamepad
to Info.plist
...but the notification still doesn't fire. It does when the code is run from VisionOS 1.2 simulator, both of which have the Send Game Controller To Device
option enabled.
Here is the example code. It's based on the Xcode project template. The only files updated were ImmersiveView.swift
and Info.plist
, as detailed above:
import SwiftUI
import GameController
import RealityKit
import RealityKitContent
struct ImmersiveView: View {
var body: some View {
RealityView { content in
// Add the initial RealityKit content
if let immersiveContentEntity = try? await Entity(named: "Immersive", in: realityKitContentBundle) {
content.add(immersiveContentEntity)
}
NotificationCenter.default.addObserver(
forName: NSNotification.Name.GCControllerDidConnect,
object: nil, queue: nil) { _ in
print("Handling GCControllerDidConnect notification")
}
}
.modify {
if #available(visionOS 2.0, *) {
$0.handlesGameControllerEvents(matching: .gamepad)
} else {
$0
}
}
}
}
extension View {
func modify<T: View>(@ViewBuilder _ modifier: (Self) -> T) -> some View {
return modifier(self)
}
}
Upvotes: 0
Views: 79
Reputation: 29614
Try using onReceive
.onReceive(NotificationCenter
.default
.publisher(
for: .GCControllerDidConnect,
object: nil),
perform: { _ in
print("Handling GCControllerDidConnect notification")
}
)
Your notification is just floating there right now it doesn't really have an owner.
Upvotes: 0