ганфайтер
ганфайтер

Reputation: 1

The release version of my project in Monogame Android has SpriteFont

In the debug version, the object is initialized and the text is displayed.But in the release version, initialization causes an error, and the build stops.monogame Android does not start

I tried to clean up and rebuild the project in VS.I rebuilt the files in MGCB editor. everything is identical in obj/debug/content and obj/release/content

No matter what I do, the mistake remains.I really need help!

P.S. I found out that this is happening because of the AOT compilation

Upvotes: 0

Views: 41

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