Reputation: 1
Trying to create movement through vertical axis, only when objects are overlapping. I basically want my character to be fixed to the wall before they're able to climb up.
Here's my player code, no error message everything compiles, just nothing moves. Sometimes if I place the player too deep within the wall and then hit play it pushes it out and that's about it.
Here's my code:
public class Player : MonoBehaviour
{
public GameObject wallRef;
public Rigidbody2D rb;
public GameObject wall1;
public GameObject wall1RightBorder;
private bool touchingWall = false;
public float speed = 5f;
//||
void Start()
{
wall1 = wallRef.transform.Find("Wall1").gameObject;
wall1RightBorder = wall1.transform.Find("wall1RightBorder").gameObject;
}
void Update()
{
if (touchingWall == true)
{
float verticalInput = Input.GetAxis("Vertical");
rb.velocity = new Vector2(0f, verticalInput * speed);
}
}
void OnCollisionStay2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("wall1RightBorder"))
{
touchingWall = true;
}
}
void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("wall1RightBorder"))
{
touchingWall = false;
}
}
}
Upvotes: 0
Views: 21
Reputation: 1
Try OnCollisionEnter2D instead of OnCollisionStay2D. But I would use OnTriggerEnter2D, OnTriggerExit2D
Upvotes: 0