Reputation: 547
I am trying to clear the console in C++. I know printing a number of newlines is a bad practice, as it can be slow and is not always reliable to completely clear the console window, but I have researched multiple options and have found almost no other solutions besides system("cls")
, which is an even worse option.
Essentially, I have used the line cout << string(100, '\n');
but I am getting a near-unidentifiable error when I try to run the program.
error C2679: binary '<<' : no operator found which takes a right-hand operand of type 'std::basic_string<_Elem,_Traits,_Ax>' (or there is no acceptable conversion)
I have also researched this, and found that most explanations were too complicated for me as a beginning C++ programmer to understand, or completely unrelated to my problem.
My questions are (1) is there a way to fix this error, and (2) could there be a better, cross-platform way of clearing the console other than printing 100 newlines?
I also heard of Console.clear()
, but I'm unsure if this is cross-platform. From what I've seen, it looks more like a Windows command. I've also heard of the curses
library, which I was willing to research and use, until I read somewhere that it was not recommended to use the functions which I am familiar with coupled with the curses library functions.
Thank you in advance!
Upvotes: 3
Views: 6889
Reputation: 21
I know this is a complete necro. But I figured out what I feel is a rather neat solution and thought I'd share it just in case someone has this problem in the future.
void clearConsole() {
#ifdef _WIN32
#include <iostream>
static const char* CSI = "\33[";
printf("%s%c%s%c", CSI, 'H', CSI, '2J');
#else
#include <unistd.h>
write(1, "\E[H\E[2J", 7);
#endif
}
Upvotes: 1
Reputation: 490118
At a guess, your immediate problem is probably that you're missing an #include <string>
.
Probably the most portable way of dealing with the screen is via ncurses. It's included in POSIX and most POSIX-like systems, and available as a library for most others (e.g., Windows) as well.
Edit: For what it's worth, clearing the screen on Windows doesn't require anywhere close to 100 lines of code.
#include <windows.h>
void clear_screen(char fill = ' ') {
COORD tl = {0,0};
CONSOLE_SCREEN_BUFFER_INFO s;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(console, &s);
DWORD written, cells = s.dwSize.X * s.dwSize.Y;
FillConsoleOutputCharacter(console, fill, cells, tl, &written);
FillConsoleOutputAttribute(console, s.wAttributes, cells, tl, &written);
SetConsoleCursorPosition(console, tl);
}
#ifdef TEST
int main(){
clear_screen();
return 0;
}
#endif
I'm the first to say that the code is more verbose than I'd like -- but it's less than ten lines, not to mention a hundred. Even the version in the MS knowledgebase is actually less than 40 lines -- of which many are blank or comments.
In fairness, however, I feel obliged to admit assembly language code writing directly to the hardware (or using the BIOS) does end up quite a bit shorter.
Upvotes: 3
Reputation: 9050
About your error... you have to...
#include <iostream>
#include <string>
using namespace std;
If you are using just windows use windows console API. If you are using a linux\unix terminal, use escape codes. You can do a #if to choose between the two methods.
On linux\unix use the write function defined in in this way:
write(1,"\E[H\E[2J",7); // we use ANSI escape sequences here.
Here is the microsoft page that explain how to do that.
http://support.microsoft.com/kb/99261
The really bad console api microsoft use for the console always makes me angry :) why 100 lines of code to clear a screen? :)
Now the if... you should create a clearscreen.h file and a clearscreen.cpp file.
In clearscreen.h we just put our function.
void clearconsole();
In clearscreen.cpp we put our code for both operative systems
#ifdef _WIN32 || _WIN64
#include <windows.h>
void clearconsole()
{
...
// 100 lines of codes copied from microsoft article
}
#else
#include <unistd.h>
void clearconsole()
{
write(1,"\E[H\E[2J",7);
}
#endif
Upvotes: 3