Reputation: 1
I'd like to build a GUI for an OLED screen application. I've built one class per menu frame. In each class I need to manage screen updating and key events in a loop. When a certain key is pressed I create an instance of the next class corresponding to the next menu frame. But the instance of the current menu frame still exists.
Then how to free the instance of the calling class when creating the object of the next menu frame?
I tried do something like:
class Menu1():
def __init__(self, a):
self.a = a
if a == 1:
menu = Menu2(self)
def doIexist(self):
print("yes")
class Menu2():
def __init__(self, caller):
del caller
print("hello")
toto = Menu1(1)
toto.doIexist()
But it returns
hello
yes
Upvotes: -1
Views: 47
Reputation: 13
From what I read in the comments, I just need to remove
del caller
and let python manage the memory with the garbage collector
Upvotes: 0