Reputation: 751
I'm trying to make a game where the user is supposed to drag a sprite up and down on the screen, avoiding incoming obstacles. The last answer here helped me to drag the sprite around on the screen, but I want to set a maximum speed the sprite can be moved (and hopefully with a natural-looking acceleration/deceleration), so it doesn't get too easy to avoid the objects.
Does anybody know how I can modify the code to achieve this, or is there another way to to it?
Thanks :)
Upvotes: 0
Views: 561
Reputation: 3045
You just need to have an if statement in whatever schedule updater you are using, like time, or touches, or whatever.
I'm presuming you have x/y velocities? Just inside your update statement, wherever your acceleration is -
if(acceleration.x > 20){
acceleration.x = 20;
}
if(acceleration.y > 20){
acceleration.y = 20;
}
Upvotes: 0
Reputation: 32066
You'll need to maintain a CGPoint destinationPosition
variable which is the location of your finger and use an update loop to modify it's position:
-(void) update:(ccTime) dt
{
CGPoint currentPosition = draggableObject.position.x;
if (destination.x != currentPosition.x)
{
currentPosition.x += (destination.x - currentPosition.x) / 5.0f; // This 5.0f is how fast you want the object to move to it's destination
}
if (destination.y != currentPosition.y)
{
currentPosition.y += (destination.y - currentPosition.y) / 5.0f;
}
draggableObject.postion = currentPosition;
}
In the if
s, you might want to check if the objects are close to each other, rather than exactly the same number to allow for rounding errors.
Upvotes: 2