Reputation: 973
I am trying to plot functions with asymptotes, such as f(x) = tan(x)
and f(x) = 1 / x
using SVG. With the help of enxaneta's answer, I was able to generate the points and connect them through quadratic and cubic Bézier curves.
There are two problems in the implementation:
tan(x)
or 1 / x
. The points of discontinuity are not being properly graphed.let smooth = 0.1;
let container = document.getElementById("svg");
let width = container.getAttribute("width");
let height = container.getAttribute("height");
let xmin = -5 * 2 * Math.PI;
let xmax = 5 * 2 * Math.PI;
let ymin = -10;
let ymax = 10;
function f(x) { //use tan(x) or 1 / x
return Math.tan(x);
//return 1 / x;
}
let points = generatePoints(xmin, xmax, 150);
let thePath = document.getElementById("thePath");
thePath.setAttribute("d", drawCurve(points));
thePath.setAttribute("stroke-width", 2);
thePath.setAttribute("opacity", 1);
thePath.setAttribute("stroke-linecap", "circle");
thePath.setAttribute("stroke-linejoin", "miter");
thePath.setAttribute("shape-rendering", "auto");
points.forEach((point) => { // magenta points
plotSinglePoint(point.x, point.y);
});
////////////////////////////////////////////////////////////////////////////////
// Implementation below //
////////////////////////////////////////////////////////////////////////////////
function generatePoints(xMin, xMax, samples = 50) {
result = [];
let xInc = (xMax - xMin) / samples;
for (let x = xMin; x < xMax; x += xInc) {
let xVal = coordX(x);
let yVal = coordY(f(x));
let point = { x: xVal, y: yVal };
if (isValidPoint(point)) {
result.push(point);
}
}
result.forEach((p) => {
if (p.x == NaN || p.y == NaN) {
console.log(p);
}
});
return result;
}
function isValidPoint(point) {
return 0 <= point.x && point.x <= width && 0 <= point.y && point.y <= height;
}
function plotSinglePoint(x, y, r = 3) {
let svgns = "http://www.w3.org/2000/svg";
let circle = document.createElementNS(svgns, "circle");
circle.setAttributeNS(null, "cx", x);
circle.setAttributeNS(null, "cy", y);
circle.setAttributeNS(null, "r", r);
circle.setAttributeNS(
null,
"style",
"fill: magenta; stroke: red; stroke-width: 0px;"
);
container.appendChild(circle);
}
function controlPoints(p) {
// given the points array p calculate the control points for the cubic Bezier curves
var pc = [];
for (var i = 1; i < p.length - 1; i++) {
var dx = p[i - 1].x - p[i + 1].x; // difference x
var dy = p[i - 1].y - p[i + 1].y; // difference y
// the first control point
var x1 = p[i].x - dx * smooth;
var y1 = p[i].y - dy * smooth;
var o1 = {
x: x1,
y: y1,
};
// the second control point
var x2 = p[i].x + dx * smooth;
var y2 = p[i].y + dy * smooth;
var o2 = {
x: x2,
y: y2,
};
// building the control points array
pc[i] = [];
pc[i].push(o1);
pc[i].push(o2);
}
return pc;
}
function drawCurve(p) {
var pc = controlPoints(p); // the control points array
let d = `M${p[0].x},${p[0].y}
Q${pc[1][1].x},${pc[1][1].y}, ${p[1].x},${p[1].y}
`;
if (p.length > 2) {
// central curves are cubic Bezier
for (var i = 1; i < p.length - 2; i++) {
d += `C${pc[i][0].x}, ${pc[i][0].y}, ${pc[i + 1][1].x}, ${
pc[i + 1][1].y
}, ${p[i + 1].x},${p[i + 1].y}`;
}
// the first & the last curve are quadratic Bezier
var n = p.length - 1;
d += `Q${pc[n - 1][0].x}, ${pc[n - 1][0].y}, ${p[n].x}, ${p[n].y}`;
}
return d;
}
function coordX(x) {
return (width * (x - xmin)) / (xmax - xmin);
}
function coordY(y) {
return height * (1 - (y - ymin) / (ymax - ymin));
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title></title>
<meta name="description" content="" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="" />
</head>
<body>
<svg
id="svg"
width="500"
height="500"
style="border: solid; fill: none; stroke: black"
>
<path id="thePath" />
<!-- stroke="url(#left-to-right)" -->
</svg>
<script src="script.js" async defer></script>
</body>
</html>
Upvotes: 1
Views: 69