Reputation: 529
I use meshoptimizer C++ library to simplify a mesh, which is to be used as a terrain. If optimization is aggressive, some triangle orders reversed, making torn effect in my mesh.
My simplify optimization code is like below, it is almost standart for meshopt library:
lod.resize(meshopt_simplify(&lod[0],
srcMesh.indices.data(),
srcMesh.indices.size(),
glm::value_ptr(srcMesh.positionRTCs[0]),
srcMesh.positionRTCs.size(),
sizeof(glm::vec3),
targetIndexCount, targetError));
So is there an option, flag, way, etc. to mitigate from this problem? If not possible, what do you suggest to fix this problem?
Upvotes: 0
Views: 9