Reputation: 143
I'm trying to follow the following set of instructions on how to profile a webgpu/webgl app on a Mac using Xcode: https://developer.playcanvas.com/user-manual/optimization/gpu-profiling/
I get a gputrace file back, but when I try to open it on Xcode, I get the following error:
Some of the profile loads, but not all, nor anything useful. Does anyone else run into the same issue? How did you go around it? Last night I tried updating both Xcode and macOS to latest.
Upvotes: 0
Views: 35