Naveen S
Naveen S

Reputation: 63

Can I merge a WinUI 3 application with a Unity-exported UWP project and launch Unity content within the WinUI UI?

I am developing a project where I want to integrate a Unity scene (exported as a UWP project) into a WinUI 3 application. My goal is to display Unity-rendered content within a control in the WinUI 3 interface, such as a SwapChainPanel or a similar container. Is it possible to achieve this, and if so, what are the steps or best practices?

What I Have Tried:

  1. I exported my Unity project as a UWP app. I created a basic WinUI 3 application using the Windows App SDK. I looked into hosting UWP components inside WinUI 3 but couldn't find clear guidance on combining Unity-rendered visuals with WinUI controls.

Challenges:

  1. How to properly embed Unity content into the WinUI 3 app. Ensuring compatibility between Unity's rendering engine and WinUI 3. Managing input and focus between Unity content and WinUI controls.

Specific Questions:

  1. Can I use SwapChainPanel or another control in WinUI 3 to host Unity's rendering output? Are there any specific APIs, tools, or patterns for communication between the Unity and WinUI 3 components? What are the best practices for ensuring smooth integration and performance?

Platform: Windows 10/11, UWP. What I Expect: Steps or references to documentation for embedding Unity content in WinUI 3. Examples or code snippets demonstrating how to combine these technologies. Tips on managing potential issues like performance or compatibility.

Upvotes: 0

Views: 39

Answers (0)

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