Reputation: 3065
I'm exporting an Android game from Godot 4.4dev3 with SQLite and having issues getting it to work. It works on desktop. It always results in a DllNotFound error. I am only targetting arm64-v8a
on the export. I have tried:
In all above cases I have:
file
reports it is correct).[DllImport("e_sqlite3")]
and dlopen
....Batteries_V2.Init()
.{ Name = libsqlite.so, Size = 1343488 }
which is unexpected, Godot's one perhaps?).I also tried it on another Android phone, same issue. I can't see why the file is not being loaded/found. I've also:
ls
on the project directory when it's running and I see the PCL DLLs, as expected.Upvotes: 0
Views: 115