Reputation: 11
I am writing a camera controller for my project and I have rewritten it many time, but for some reason every time I look up or down about 50° the camera starts rotating rapidly.
Here is my current code:
void Update()
{
glm::mat4 M4Q = glm::mat4_cast(Camera->Transform.Rotation);
glm::vec3 Right = -glm::vec3(
M4Q[0][0],
M4Q[1][0],
M4Q[2][0]
);
MouseOffset = NewMousePosition - MousePosition;
MousePosition = NewMousePosition;
Yaw += MouseOffset.x * Sensitivity * DeltaTime;
Pitch += MouseOffset.y * Sensitivity * DeltaTime;
Pitch = std::clamp(Pitch, -glm::radians(89.0f), glm::radians(89.0f));
glm::quat QYaw = glm::quat(glm::vec3(0.0f, Yaw, 0.0f));
glm::quat QPitch = glm::angleAxis(Pitch, Right);
Camera->Transform.Rotation = glm::normalize(QYaw * QPitch);
}
glm::mat4 Camera::GetViewMatrix()
{
glm::mat4 Translation = glm::translate(glm::mat4(1.0f), -Transform.Position);
glm::mat4 Rotation = glm::mat4_cast(Transform.Rotation);
return Rotation * Translation;
}
Upvotes: 1
Views: 37