Reputation: 29
Parallel projection in WebGL,
const orthoMatrix = mat4.create();
mat4.ortho(orthoMatrix, -1, 1, -1, 1, near, far);
Some of the parts that are done as
mat4.ortho(orthoMatrix, -0.5, 1, -0.5 1, near, far);
and display it on the screen. We want to convert the coordinates of the mouse on the screen to mat4.ortho(orthoMatrix, -0.5, 1, -0.5 1, near, far);
from the coordinates obtained on mat4.ortho(orthoMatrix, -1, 1, -1, 1, near, far);
before cropping. I would like to convert them to Is it possible to do so?
I would like to convert the screen size to
width = 600, height = 600
and then cut out by mat4.ortho(orthoMatrix, -0.5, 1, -0.5 1, near, far)
, with width = 600 and height = 600
, scaled up.
It would be great if you could let me know.
Upvotes: 0
Views: 18