HeWhoRemains
HeWhoRemains

Reputation: 41

Stretch and Resize an Image Dynamically in SwiftUI with Custom Edge/Corner Manipulation Using Metal Shader

I’m working on a SwiftUI project where I need to stretch and resize an image dynamically, similar to how images are manipulated in Photoshop. Specifically, I want to achieve the following functionalities, with Metal shaders used for rendering effects:

Stretching from Edge Points:

Resizing with Distortion Effects:

Real-Time Rendering:

Metal Shader (Mandatory):

Key Challenges:

What I’ve Tried:

Desired Outcome:

Example Image (Illustration of Desired Outcome): To illustrate, here is an example showing how the image should behave when dragged from the edges or corners:

enter image description here

This image should be manipulated dynamically as described, with each edge or corner draggable, causing the image to stretch from that specific point.

Any insights, examples, or guidance on how to implement this feature using SwiftUI and Metal shaders would be greatly appreciated!

Upvotes: 0

Views: 121

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