Reputation: 1
I'm developing an application using MRTK2 for Meta Quest 3.
By default, MRTK2 provides the OpenXR profile, and I initially thought this was required for building on Quest 3. However, when I built my project using DefaultMixedRealityProfile, it still ran normally on Quest 3.
This made me wonder:
Is it possible and valid to use DefaultMixedRealityProfile instead of OpenXR profile when customizing the MRTK2 profile for Quest 3?
Are there any potential issues or limitations I might encounter if I use DefaultMixedRealityProfile instead of OpenXR profile?
I previously built a project using a different profile, and the behavior was strange, so I suspect I made a mistake. However, I want to confirm whether DefaultMixedRealityProfile is actually a valid option for Quest 3 development in MRTK2.
I'd appreciate any insights or clarifications on this. Thanks!
Upvotes: 0
Views: 13