2월32일
2월32일

Reputation: 1

Can I Use DefaultMixedRealityProfile Instead of OpenXR Profile for MRTK2 on Meta Quest 3?

I'm developing an application using MRTK2 for Meta Quest 3.
By default, MRTK2 provides the OpenXR profile, and I initially thought this was required for building on Quest 3. However, when I built my project using DefaultMixedRealityProfile, it still ran normally on Quest 3.

This made me wonder:

I previously built a project using a different profile, and the behavior was strange, so I suspect I made a mistake. However, I want to confirm whether DefaultMixedRealityProfile is actually a valid option for Quest 3 development in MRTK2.

I'd appreciate any insights or clarifications on this. Thanks!

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