Reputation: 11
I’m currently working on a project where I capture both depth frames and RGB frames using AVCaptureDataOutputSynchronizer
. Depth frames are stored as raw binary data and RGB frames are saved with AVAssetWriter
.
The issue I’m facing is that AVAssetWriter
enforces a fixed framerate, meaning it adds or discards frames to maintain that rate (as I understand it). This causes a desynchronization between the depth and RGB frames, which is a problem because I need each depth frame to be exactly matched with the corresponding RGB frame as they were captured.
How can I ensure that the RGB frames are saved without AVAssetWriter
modifying the frame count?
Upvotes: 1
Views: 30