Zebrafish
Zebrafish

Reputation: 14308

How do I pass a value from the vertex shader as a flat variable in Slang and HLSL?

In my GLSL code in my vertex shader I have:

layout(location = 2) out flat uint out_uniform_index;
layout(location = 3) out vec2 out_pos_in_chamfer_box;
layout(location = 4) out flat vec2 out_chamfer_box_size;

In GLSL I think integers are flat automatically, but for floating point types you must label it specifically. I'm trying to use Slang and I don't know how to do this as it doesn't seem to have a "flat" keyword qualifier. Since Slang's syntax is related to HLSL I'm wondering if HLSL also doesn't have this qualifier. How do I do this in Slang?

Upvotes: 0

Views: 21

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