Reputation:
i have wrote following algorith for extended GCD algorithm,just dont know how to return triple and could anybody help me?
#include<iostream>
#include<math.h>
using namespace std;
int gcd(int a,int b) { return (b==0 ?a:gcd(b,a%b));}
long long gcd(long a,long b) { return (b==0 ?a:gcd(b,a%b));}
template<class Int> Int gcd(Int a,Int b) { return (b==0 ?a:gcd(b,a%b));}
template<class Int>
struct Triple
{
Int d,x,y;
Triple(Int q,Int w,Int e) :d(q),x(w),y(e)) {}
};
//extended GCD
/* computes d=gcd(a,b)
also x and y such that d=a*x+y*b and return tripls (d,x,y)
*/
template<class Int>
Triple <Int> egcd(Int a,Int b) {
if(!b) return Triple<Int>(a,Int(1),Int(0));
Triple<int>q=egcd(b,a%b);
return Triple<Int>(q.d,q.y,q.x-a/b*q.y);
}
int main(){
int a=35;
int b=13;
return 0;
}
how to finish it using my triple struct constructor?please help me
Upvotes: 0
Views: 1174
Reputation: 9292
(1) Correct the constructor, it does not compile (remove one bracket):
Triple(Int q,Int w,Int e) : d(q), x(w), y(e) {}
(2) In main()
call:
Triple <int> t = egcd(a, b);
cout << t.d << ", " << t.x << ", " << t.y << endl;
Upvotes: 2