Reputation: 1
I’ve encountered issues with Admob, specifically with its test device connection system
A bit of backstory:
I tried to integrate the User Messaging Platform (UMP) panel into my Unity project, but every time I faced the issue that the UMP panel didn’t pop up on the test device. After testing various cases and checking the logs, I discovered that the UMP panel doesn’t show because my device doesn’t require it (ConsentStatus.NotRequired). I started re-reading and double-checking all the Admob documentation
Here’s what I’ve done:
DebugGeography.EEA
TestDeviceHashedIds = "TEST-DEVICE-HASHED-ID"
ConsentInformation.Reset();
before each new UMP requestI decided to use the Admob Ad Inspector to see if I could get any feedback, so I started setting it up:
I tried to invoke the inspector with a gesture — it didn’t work. Then, I tried invoking it through code — still nothing. I looked at the logs:
Error: Unity Ad inspector cannot be opened because the device is not in test mode.
See https://developers.google.com/admob/android/test-ads#enable_test_devices for more information
I followed all the documentation — still no success, and now I’m stuck
My main issue: Admob doesn’t recognize my device as a test device. Can anyone point out what I might have missed?
Thanks in advance!
Context:
Upvotes: 0
Views: 28