Reputation: 71
I’m developing a mixed-reality application in Unity 6 that demands highly precise tracking. The goal is to position virtual objects at specific world locations and have them remain fixed reliably. My current approach involves:
Despite several months of testing, I’ve noticed a drift of a few centimeters, particularly when moving further away from the anchors and then returning. I’m looking for suggestions on how to address this issue. Specifically:
I have tried to find some insights, particularly with an external tracker in the face of the VIVE Ultimate Trackers, however, it seems that all of the trackers I find are not supported for Quest 3 and only for PC VR, to track body-movements.
Any insights, experiences, or recommendations would be greatly appreciated. Thanks in advance for your help!
Upvotes: 0
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