Reputation: 9
I'm developing an augmented reality application in Unity that overlays virtual jewellery on users. The mobile version of my application works exceptionally well, offering stable tracking and accurate depth perception. However, when I port the application to the Windows platform using OpenCV for tracking, I'm facing significant issues:
Shaky Tracking: The overlay is unstable and moves erratically. Depth Perception: The system struggles to accurately understand depth, resulting in improper alignment of the jewellery overlay. I've tried several approaches, but I haven’t been able to achieve the same performance on Windows as I did on mobile.
Questions:
Any insights, suggestions, or references would be greatly appreciated.
Thank you in advance for your help!
Upvotes: -1
Views: 37