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I'm making a 2D RPG in Godot 4, and my world is HUGE! But when my character walks around, the game gets really slow. I think it's because it's trying to load everything at once. Someone told me about "chunks," but I don't really understand them.
How do I break my big world into smaller chunks that load only when my character gets close? And how do I make it so the faraway parts of the world don't use up all my computer's power? Any easy examples in GDScript would be super helpful!
When I tried loading all my RPG zones into a single scene in Godot 4, I expected a seamless world. Instead, I got severe lag. I tried loading them individually, expecting better performance, but got loading stutters.
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