Reputation: 6290
I have code which will draw a graph that scales if the user attempts to resize the form(by dragging the form's corners). The form will get an x and y co-ordinate in a textbox. When a button is pushed, i want to plot the point which they have indicated. However, the Click event contains the parameters Object Sender and EventArgs e. The OnPaint method (which i am overriding in order to draw the graph) has the parameter PaintEventArgs.
Due to this, when the button is clicked i cannot do the following code:
g.DrawString("♫", new Font("Calibri", 12), new SolidBrush(Color.HotPink), (PlotArea.X + (7 - xMin)* PlotArea.Width/(xMax - xMin)), (PlotArea.Bottom - (6 - yMin) * PlotArea.Height / (yMax - yMin)));
This is because "g" is of type PaintEventArgs. How do i get around this so that in the onClick method i can plot the co-ordinate?
My code is as follows:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace PlotIt
{
public partial class Form1 : Form
{
public static List<TheList> GraphPoints = new List<TheList>();
//Define the drawing area
private Rectangle PlotArea;
//Unit defined in world coordinate system:
private float xMin = 0f;
private float xMax = 10f;
private float yMin = 0f;
private float yMax = 10f;
//Define the offset in pixel:
private int offset = 150;
Graphics g;
Boolean buttonPressed = false;
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.BackColor = Color.White;
}
protected override void OnPaint(PaintEventArgs e)
{
g = e.Graphics;
//Calculate the location and size of the drawing area
//within which we want to draw the graphics:
Rectangle rect = ClientRectangle;
PlotArea = new Rectangle(rect.Location, rect.Size);
PlotArea.Inflate(-offset, -offset);
g.DrawRectangle(Pens.Black, PlotArea);
Pen aPen = new Pen(Color.Green, 3);
g.DrawLine(aPen, Point2D(new PointF(5, 0)), Point2D(new PointF(5, 10)));
g.DrawLine(aPen, Point2D(new PointF(0, 5)), Point2D(new PointF(10, 5)));
aPen.Dispose();
g.Dispose();
}
private PointF Point2D(PointF ptf)
{
PointF aPoint = new PointF();
aPoint.X = PlotArea.X + (ptf.X - xMin) * PlotArea.Width / (xMax - xMin);
aPoint.Y = PlotArea.Bottom - (ptf.Y - yMin) * PlotArea.Height / (yMax - yMin);
return aPoint;
}
private void btnPlotGraph_Click(object sender, EventArgs e)
{
g.DrawString("♫", new Font("Calibri", 12), new SolidBrush(Color.HotPink), (PlotArea.X + (7 - xMin)* PlotArea.Width/(xMax - xMin)), (PlotArea.Bottom - (6 - yMin) * PlotArea.Height / (yMax - yMin)));
}
}
}
Upvotes: 1
Views: 821
Reputation: 15810
There is a more appropriate way to do this.
In yourClick
event, you should store the coordinates, and then call this.Invalidate()
.
This will cause your form to redraw itself, firing the Paint
event.
It is also possible to create a graphics object manually, but it is a better practice to ask the form to refresh itself by calling Invalidate
.
Upvotes: 2
Reputation: 54552
Look into the Control.CreateGraphics Method. That should allow you to get the Graphic object you need.
Graphics g = this.CreateGraphics();
g.DrawString("♫", new Font("Calibri", 12), new SolidBrush(Color.HotPink), (PlotArea.X + (7 - xMin)* PlotArea.Width/(xMax - xMin)), (PlotArea.Bottom - (6 - yMin) * PlotArea.Height / (yMax - yMin)));
g.Dispose();
Upvotes: 2