Reputation: 347
I want to use camera as my game background it is working fine when i put the code in appDelegate.m but when i start the game it is showing on everypage when i go through it is appearing for a sec and then background cover the same but i want to show only on one screen that is my game screen not menu screen.when i put the code on that layer file it is not working.I am using the below code for that:
Add this in appDelegate.h
UIView *overlay;
Add this in appDelegate.m
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
pixelFormat:kEAGLColorFormatRGBA8 depthFormat:0];
Below the [window addSubview: viewController.view]; line of code we will add the following lines of code:
// set the background color of the view
[CCDirector sharedDirector].openGLView.backgroundColor = [UIColor clearColor];
[CCDirector sharedDirector].openGLView.opaque = NO;
// set value for glClearColor
glClearColor(0.0, 0.0, 0.0, 0.0);
// prepare the overlay view and add it to the window
overlay = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
overlay.opaque = NO;
overlay.backgroundColor=[UIColor clearColor];
[window addSubview:overlay];
Next add the following code below the code you just added.
#define CAMERA_TRANSFORM 1.24299
UIImagePickerController *uip;
@try {
uip = [[[UIImagePickerController alloc] init] autorelease];
uip.sourceType = UIImagePickerControllerSourceTypeCamera;
uip.showsCameraControls = NO;
uip.toolbarHidden = YES;
uip.navigationBarHidden = YES;
uip.wantsFullScreenLayout = YES;
uip.cameraViewTransform = CGAffineTransformScale(uip.cameraViewTransform,
CAMERA_TRANSFORM, CAMERA_TRANSFORM);
}
@catch (NSException * e) {
[uip release];
uip = nil;
}
@finally {
if(uip) {
[overlay addSubview:[uip view]];
[overlay release];
}
}
[window bringSubviewToFront:viewController.view];
Please help to find out where i can put this code in xxxxxxxx.m so it will work for only xxxxxxxx.m file.
Thanks, Gaurav
Upvotes: 1
Views: 1045
Reputation: 64477
Make overlay a property of the app delegate class.
Access the overlay view from anywhere:
YourAppDelegate* appDelegate = (YourAppDelegate*)
[[UIApplication sharedApplication] delegate];
UIView* overlay = appDelegate.overlay;
// add the UIImagePickerController code here …
Whenever you want to disable the camera view, hide the overlay view:
overlay.hidden = YES;
Upvotes: 1