Reputation: 7799
Has anybody tried something as simple as #include <vector>
in an application for the Mac compiled with XE2?
Is something so basic broken in XE2 update 1 for C++ Builder or is my install broken?
Simply adding #include <vector>
to a new fire monkey HD app, I get build failures:
[BCC32 Error] cstdlib(43): E2015 Ambiguity between 'ldiv_t' and 'Posix::Stdlib::ldiv_t'
Full parser context
Unit1.cpp(7): #include C:\Program Files\Embarcadero\RAD Studio\9.0\include\boost_1_39\boost\tr1\tr1\vector
vector(16): #include C:\Program Files\Embarcadero\RAD Studio\9.0\include\boost_1_39\boost/tr1/detail/config_all.hpp
config_all.hpp(48): #include c:\program files\embarcadero\rad studio\9.0\include\dinkumware\cstdlib
cstdlib(32): namespace std
From the code:
//---------------------------------------------------------------------------
#include <fmx.h>
#pragma hdrstop
#include "Unit1.h"
#include <vector>
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.fmx"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
Upvotes: 1
Views: 637
Reputation: 7799
Solution from Embarcadero (this is for update 2 only):
using _CSTD size_t; using _CSTD div_t; using _CSTD ldiv_t;
The STL can now be compiled into an FMX C++ application
Upvotes: 1