Reputation: 37
I am trying to get the solutions from last month but no better luck. I have created interactive 500 animations in flash using CS3 and action script 2.0. Now i want to play these on iPad.
Upvotes: 1
Views: 4882
Reputation: 513
You must package your applications as Apps:
Internet is full of tutorials:
http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html
http://www.adobe.com/devnet/air/articles/packaging-air-apps-android.html
http://www.adobe.com/devnet/air/articles/packaging-air-apps-blackberry.html
For iOS, you will need to enroll in Apple's iOS Developer Program and access the Provisioning Profile for needed certificates.
You can also package your SWF using the ADT command line packager.
Download AIR 3.0 SDK. Assure JRE, or use the one from Flash Builder. Execute adt to package your SWF to an IPA:
adt -package -target [ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc]
-keystore iosPrivateKey.p12 -storetype pkcs12 -storepass qwerty12
-provisioning-profile ios.mobileprovision
HelloWorld.ipa
HelloWorld-app.xml
HelloWorld.swf icons Default.png
Same as above
Upvotes: 0
Reputation: 10173
Flash Professional CS5.5 has iOS export functionality. It creates an app from your code that can be played on iPad or iPhone.
It's AS3 only, but it's a lot easier to port an application to a different ActionScript version than to a completely new environment.
You'll also need an Apple developer account.
Here's a video showing the whole process, from a Flash file to a working iOS app:
http://www.gotoandlearn.com/play.php?id=116
Upvotes: 1
Reputation: 15955
You must package your applications as Apps:
Internet is full of tutorials:
http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html
http://www.adobe.com/devnet/air/articles/packaging-air-apps-android.html
http://www.adobe.com/devnet/air/articles/packaging-air-apps-blackberry.html
For iOS, you will need to enroll in Apple's iOS Developer Program and access the Provisioning Profile for needed certificates.
You can also package your SWF using the ADT command line packager.
Download AIR 3.0 SDK.
Assure JRE, or use the one from Flash Builder.
Execute adt to package your SWF to an IPA:
adt -package -target [ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc]
-keystore iosPrivateKey.p12 -storetype pkcs12 -storepass qwerty12
-provisioning-profile ios.mobileprovision
HelloWorld.ipa
HelloWorld-app.xml
HelloWorld.swf icons Default.png
Upvotes: 2