Reputation: 129
I am using a dictionary variable to match up a drop and drag exercice.
var dict = new Dictionary ();
dict[box_a]=s1;
dict[box_b]=s2;
dict[box_c]=s3;
dict[box_d]=s4;
question 1: at the end i would like to check if box_a== with s1 and so on .... how would I do that
for each( var item in dict)
{ item.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
item.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
if(item==????)
// what do i have to put instead of ???
hits=hits+1;
question 2:I would like box_d to accept also s3 how would i do that if i do dict[box_d]=s4; and dict[box_d]=s3; it wont work because it matches it with the last equal. :( Thanks !!
Upvotes: 0
Views: 6738
Reputation: 41630
A Dictionary is a collection of key/value, is like a table:
+------+--------+
| key1 | value1 |
+------+--------+
| key2 | value2 |
+------+--------+
| key3 | value3 |
+------+--------+
| key4 | value4 |
+------+--------+
To access the values you must use the keys i.e: dict[key2]
returns value2
You can't access the keys directly, buy you can use a for ()
statement to access them, so this:
for (var key:* in dict) {
trace('dict[' + key + '] = ' + dict[key]);
}
will output this:
dict[key1] = value1
dict[key2] = value2
dict[key3] = value3
dict[key4] = value4
You are using a for each ()
statement. With that particular statement you have another result, because you are iterating through the values and not the keys, so this:
for each (var value:* in dict) {
trace(value);
}
will output this:
value1
value2
value3
value4
So if you want to check something with a key you must use the for (key in dict)
form.
I recommend you to use Arrays like this:
dict[box_a] = [s1];
dict[box_b] = [s2];
dict[box_c] = [s3];
dict[box_d] = [s3, s4];
and then access the values as arrays and check with all of the values:
for (var key:* in dict) {
var values:Array = dict[key];
for each (var value:* in values) {
// do what you want with s1, s2, s3, etc
}
}
Upvotes: 5
Reputation: 4434
it seems like equality can be checked only for primitive types, replacing ==
operator with ===
changes nothing:
var dict:Dictionary = new Dictionary();
dict['ololo1'] = { one : 1, two : '2' };
dict[ { one : 1, two : '2' } ] = function(o:*):String { return o as String; };
dict[function(o:*):String { return o as String; }] = 'ololo';
dict['ololo2'] = 'ololo2';
dict[{ one : 1, two : '2' }] = { one : 1, two : '2' };
for (var key:* in dict) {
trace(key, dict[key], key == dict[key]);
}
trace('equal functions :', (function(o:*):String { return o as String; } ===
function(o:*):String { return o as String; } ));
trace('equal objects :', ({ one : 1, two : '2' } ===
{ one : 1, two : '2' } ));
trace('equal functions :', (function(o:*):String { return o as String; } ==
function(o:*):String { return o as String; } ));
trace('equal objects :', ({ one : 1, two : '2' } ==
{ one : 1, two : '2' } ));
var obj:Object = { one : 1, two : '2' };
var obj1:Object = { one : 1, two : '2' };
var fun:Function = function(o:*):String { return o as String; };
var fun1:Function = function(o:*):String { return o as String; };
trace(obj == { one : 1, two : '2' },
obj == obj1,
fun == function(o:*):String { return o as String; },
fun == fun1);
outputs
[object Object] [object Object] false
function Function() {} ololo false
[object Object] function Function() {} false
ololo2 ololo2 true
ololo1 [object Object] false
equal functions : false
equal objects : false
equal functions : false
equal objects : false
false false false false
however, obj == obj
returns true
;)
Upvotes: 0