Reputation: 12249
I'm using the Google Maps API V3 and I'm trying to make a marker move across the screen. Here's what I have:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<style type="text/css">
html { height: 100% }
body { height: 100%; margin: 0; padding: 0 }
#map_canvas { height: 100% }
</style>
<script type="text/javascript"
src="http://maps.googleapis.com/maps/api/js?sensor=false">
</script>
<script type="text/javascript">
function initialize() {
var myLatLng = new google.maps.LatLng(50,50);
var myOptions = {
zoom: 4,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
image = 'bus.gif';
marker = new google.maps.Marker({position: myLatLng, map: map, icon: image});
marker.setMap(map);
}
function moveBus()
{
// Move Bus
}
</script>
</head>
<body onload="initialize()">
<script type="text/javascript">
moveBus();
</script>
<div id="map_canvas" style="height: 500px; width: 500px;"></div>
</body>
</html>
Now what I've tried is replacing // Move Bus with
marker.setPosition(new google.maps.LatLng(0,0));
But that didn't do anything. That's the command I saw on the API reference. I'm also relatively new to Javascript, so it might be a JS error on my part.
Upvotes: 46
Views: 167872
Reputation: 1
Here is the full code with no errors
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<style type="text/css">
html { height: 100% }
body { height: 100%; margin: 0; padding: 0 }
#map_canvas { height: 100% }
#map-canvas
{
height: 400px;
width: 500px;
}
</style>
</script>
<script type="text/javascript">
function initialize() {
var myLatLng = new google.maps.LatLng( 17.3850, 78.4867 ),
myOptions = {
zoom: 5,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.ROADMAP
},
map = new google.maps.Map( document.getElementById( 'map-canvas' ), myOptions ),
marker = new google.maps.Marker( {icon: {
url: 'https://developers.google.com/maps/documentation/javascript/examples/full/images/beachflag.png',
// This marker is 20 pixels wide by 32 pixels high.
size: new google.maps.Size(20, 32),
// The origin for this image is (0, 0).
origin: new google.maps.Point(0, 0),
// The anchor for this image is the base of the flagpole at (0, 32).
anchor: new google.maps.Point(0, 32)
}, position: myLatLng, map: map} );
marker.setMap( map );
moveBus( map, marker );
}
function moveBus( map, marker ) {
setTimeout(() => {
marker.setPosition( new google.maps.LatLng( 12.3850, 77.4867 ) );
map.panTo( new google.maps.LatLng( 17.3850, 78.4867 ) );
}, 1000)
};
</script>
</head>
<body onload="initialize()">
<script type="text/javascript">
//moveBus();
</script>
<script src="http://maps.googleapis.com/maps/api/js?sensor=AIzaSyB-W_sLy7VzaQNdckkY4V5r980wDR9ldP4"></script>
<div id="map-canvas" style="height: 500px; width: 500px;"></div>
</body>
</html>
Upvotes: 0
Reputation: 159
Just try to create the marker and set the draggable property to true
.
The code will be something as follows:
Marker = new google.maps.Marker({
position: latlon,
map: map,
draggable: true,
title: "Drag me!"
});
I hope this helps!
Upvotes: 15
Reputation: 614
<style>
#frame{
position: fixed;
top: 5%;
background-color: #fff;
border-radius: 5px;
box-shadow: 0 0 6px #B2B2B2;
display: inline-block;
padding: 8px 8px;
width: 98%;
height: 92%;
display: none;
z-index: 1000;
}
#map{
position: fixed;
display: inline-block;
width: 99%;
height: 93%;
display: none;
z-index: 1000;
}
#loading{
position: fixed;
top: 50%;
left: 50%;
opacity: 1!important;
margin-top: -100px;
margin-left: -150px;
background-color: #fff;
border-radius: 5px;
box-shadow: 0 0 6px #B2B2B2;
display: inline-block;
padding: 8px 8px;
max-width: 66%;
display: none;
color: #000;
}
#mytitle{
color: #FFF;
background-image: linear-gradient(to bottom,#d67631,#d67631);
// border-color: rgba(47, 164, 35, 1);
width: 100%;
cursor: move;
}
#closex{
display: block;
float:right;
position:relative;
top:-10px;
right: -10px;
height: 20px;
cursor: pointer;
}
.pointer{
cursor: pointer !important;
}
</style>
<div id="loading">
<i class="fa fa-circle-o-notch fa-spin fa-2x"></i>
Loading...
</div>
<div id="frame">
<div id="headerx"></div>
<div id="map" >
</div>
</div>
<?php
$url = Yii::app()->baseUrl . '/reports/reports/transponderdetails';
?>
<script src="https://maps.googleapis.com/maps/api/js?v=3.exp"></script>
<script>
function clode() {
$('#frame').hide();
$('#frame').html();
}
function track(id) {
$('#loading').show();
$('#loading').parent().css("opacity", '0.7');
$.ajax({
type: "POST",
url: '<?php echo $url; ?>',
data: {'id': id},
success: function(data) {
$('#frame').show();
$('#headerx').html(data);
$('#loading').parents().css("opacity", '1');
$('#loading').hide();
var thelat = parseFloat($('#lat').text());
var long = parseFloat($('#long').text());
$('#map').show();
var lat = thelat;
var lng = long;
var orlat=thelat;
var orlong=long;
//Intialize the Path Array
var path = new google.maps.MVCArray();
var service = new google.maps.DirectionsService();
var myLatLng = new google.maps.LatLng(lat, lng), myOptions = {zoom: 4, center: myLatLng, mapTypeId: google.maps.MapTypeId.ROADMAP};
var map = new google.maps.Map(document.getElementById('map'), myOptions);
var poly = new google.maps.Polyline({map: map, strokeColor: '#4986E7'});
var marker = new google.maps.Marker({position: myLatLng, map: map});
function initialize() {
marker.setMap(map);
movepointer(map, marker);
var drawingManager = new google.maps.drawing.DrawingManager();
drawingManager.setMap(map);
}
function movepointer(map, marker) {
marker.setPosition(new google.maps.LatLng(lat, lng));
map.panTo(new google.maps.LatLng(lat, lng));
var src = myLatLng;//start point
var des = myLatLng;// should be the destination
path.push(src);
poly.setPath(path);
service.route({
origin: src,
destination: des,
travelMode: google.maps.DirectionsTravelMode.DRIVING
}, function(result, status) {
if (status == google.maps.DirectionsStatus.OK) {
for (var i = 0, len = result.routes[0].overview_path.length; i < len; i++) {
path.push(result.routes[0].overview_path[i]);
}
}
});
}
;
// function()
setInterval(function() {
lat = Math.random() + orlat;
lng = Math.random() + orlong;
console.log(lat + "-" + lng);
myLatLng = new google.maps.LatLng(lat, lng);
movepointer(map, marker);
}, 1000);
},
error: function() {
$('#frame').html('Sorry, no details found');
},
});
return false;
}
$(function() {
$("#frame").draggable();
});
</script>
Upvotes: 0
Reputation: 65381
moveBus()
is getting called before initialize()
. Try putting that line at the end of your initialize()
function. Also Lat/Lon 0,0 is off the map (it's coordinates, not pixels), so you can't see it when it moves. Try 54,54. If you want the center of the map to move to the new location, use panTo()
.
Demo: http://jsfiddle.net/ThinkingStiff/Rsp22/
HTML:
<script src="http://maps.googleapis.com/maps/api/js?sensor=false"></script>
<div id="map-canvas"></div>
CSS:
#map-canvas
{
height: 400px;
width: 500px;
}
Script:
function initialize() {
var myLatLng = new google.maps.LatLng( 50, 50 ),
myOptions = {
zoom: 4,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.ROADMAP
},
map = new google.maps.Map( document.getElementById( 'map-canvas' ), myOptions ),
marker = new google.maps.Marker( {position: myLatLng, map: map} );
marker.setMap( map );
moveBus( map, marker );
}
function moveBus( map, marker ) {
marker.setPosition( new google.maps.LatLng( 0, 0 ) );
map.panTo( new google.maps.LatLng( 0, 0 ) );
};
initialize();
Upvotes: 67
Reputation: 2685
You are using the correct API, but is the "marker" variable visible to the entire script. I don't see this marker variable declared globally.
Upvotes: 0