Reputation: 12335
I am doing a tutorial and getting the below error.
My code:
#import <Foundation/Foundation.h>
int main (int argc, const char * argv[])
{
//NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
@autoreleasepool
{
NSMutableArray *array;
array = [[NSMutableArray alloc] init];
int i;
for( i = 0; i < 10; i++);
{
NSNumber *newNumber;
newNumber = [[NSNumber alloc] initWithInt:(i * 3)];
[array addObject:newNumber];
}
for( i = 0; i < 10; i++);
{
NSNumber *numberToPrint;
numberToPrint = [array objectAtIndex:i];
NSLog(@"The number at index %d is %@", i, numberToPrint);
}
}
//[pool drain];
return 0;
}
Error:
GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Mon Aug 8 20:32:45 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
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Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys000
[Switching to process 26323 thread 0x0]
2011-11-06 21:46:26.506 lottery[26323:707] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[__NSArrayM objectAtIndex:]: index 10 beyond bounds [0 .. 0]'
*** First throw call stack:
(
0 CoreFoundation 0x00007fff976d9286 __exceptionPreprocess + 198
1 libobjc.A.dylib 0x00007fff932a3d5e objc_exception_throw + 43
2 CoreFoundation 0x00007fff976669f2 -[__NSArrayM objectAtIndex:] + 274
3 lottery 0x0000000100000e49 main + 345
4 lottery 0x0000000100000ce4 start + 52
5 ??? 0x0000000000000001 0x0 + 1
)
terminate called throwing an exceptionsharedlibrary apply-load-rules all
(gdb)
As you can guess I am learning cocoa working out of the Big Nerd Ranch Cocoa® Programming for Mac® OS X (3rd Edition)
which is not exactly updated for XCode 4.2
Not sure why my index would be beyond bounds or what exactly that means. Thanks.
Upvotes: 0
Views: 2725
Reputation: 19578
In addition to Bavarious response, I suggest you as a general rule to use @try/@catch blocks when you use objectAtIndex: selector (that method can throw exception), in this way you will enforce your code and your app won't freeze. So:
@try {
[array addObject:newNumber];
} @cacth (NSException *exception) {
NSLog(@"catched error: %@", exception.description);
}
Upvotes: 1
Reputation:
You have two instances of the same typo:
for( i = 0; i < 10; i++);
Remove those ;
at the end of the for
lines. As is, you’re executing no instructions inside those two for
loops. What you’ve written is equivalent to:
for( i = 0; i < 10; i++)
{
}
{
NSNumber *newNumber;
newNumber = [[NSNumber alloc] initWithInt:(i * 3)];
[array addObject:newNumber];
}
for( i = 0; i < 10; i++)
{
}
{
NSNumber *numberToPrint;
numberToPrint = [array objectAtIndex:i];
NSLog(@"The number at index %d is %@", i, numberToPrint);
}
Upvotes: 1