Reputation: 3299
I'm creating an android app using Andengine. One part of the app requires users to select a few sprites from a group of sprites on the screen, which causes the selected sprites to turn a different color (ie, moving to the next tile). I declared them all as animated sprites and I'm using the same texture for each one. The problem is that once I select a sprite, every sprite moves to the next tile, not just the one I selected. How do I make just the one sprite change?
Here's where I setup the textures and whatnot:
private Texture mGreenTextureAtlas;
private TiledTextureRegion mGreenBallFaceTextureRegion;
@Override
public void onLoadResources() {
/* Textures. */
...
this.mGreenTextureAtlas = new Texture(32, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
...
TextureRegionFactory.setAssetBasePath("gfx/");
/* TextureRegions. */
...
this.mGreenBallFaceTextureRegion = TextureRegionFactory.createTiledFromAsset(this.mGreenTextureAtlas, this, "green_ball.png", 0, 16, 2, 1); // 64x32
this.mEngine.getTextureManager().loadTextures(this.mCueTextureAtlas, this.mGreenTextureAtlas , this.mBackgroundTexture, this.mPocketTexture);
}
Here's where I actually create the sprites and apply the textures:
face = new AnimatedSprite(pX, pY, this.mGreenBallFaceTextureRegion);
body = PhysicsFactory.createCircleBody(this.mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF);
encapsed = new Encapsulator(body, face, Encapsulator.AVOID_BALL, mFaceCount);
ballsList.add(encapsed);
I encapsulate each sprite, it's body, and some other data into an object that I made, and then add that object into an ArrayList.
Here is the onTouch event handler.
@Override
public boolean onAreaTouched( final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea,final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
if(pSceneTouchEvent.isActionDown()) {
final AnimatedSprite face = (AnimatedSprite) pTouchArea;
for(int i=0; i<ballsList.size(); i++)
{
if(face.equals(ballsList.get(i).animatedFace))
{
ballsList.get(i).toggleType(face);
System.out.println("Ball " + ballsList.get(i).id + " is now " + ballsList.get(i).type);
}
}
return true;
}
return false;
}
Finally, here is the toggleType method in the Encapsulator class that's responsible for moving to the next tile:
public void toggleType(AnimatedSprite face)
{
if(this.type == AVOID_BALL)
{
this.type = HIT_BALL;
face.nextTile();
}
else if(this.type == HIT_BALL)
{
this.type = AVOID_BALL;
face.setCurrentTileIndex(0);
}
}
Sorry if this is a bit long-winded. Any help is appreciated.
Upvotes: 1
Views: 1480
Reputation: 3299
I did some more googling and came across a solution. I had to use the textureregion.clone() method when creating the sprites. I found the solution at this link:
Upvotes: 2