Reputation: 21808
I know that my question has already been discussed on StackOverflow but i found the answer not complete for my needs. So the question is:
NSMutableArray *firstArray = [[NSMutableArray alloc] initWithObjects: obj1,obj2,nil];
NSMutableArray *secondArray = [[NSMutableArray alloc] init];
secondArray = [firstArray mutableCopy];
what is retain count for the secondArray now? 2 or 1? Should i release it twice or just once? Does copy or mutableCopy increases retain count of the COPYING (secondArray in this event) object?
Upvotes: 1
Views: 702
Reputation: 11502
NSMutableArray *firstArray = [[NSMutableArray alloc] initWithObjects: obj1,obj2,nil];
NSMutableArray *secondArray = [[NSMutableArray alloc] init];
secondArray = [firstArray mutableCopy];
What is happening is that you've created a memory leak. You just lost the reference assigned to secondArray when you overwrote it with the mutableCopy of firstArray with this line.
secondArray = [firstArray mutableCopy];
If you then release secondArray twice, the program will crash because you're then overreleasing the mutable array assigned by
secondArray = [firstArray mutableCopy];
What you need to do is to make sure you're not overwriting retained references by mistake, and balance retains with releases.
Upvotes: 1
Reputation: 92335
You should never care about the absolute retain count. Only that you're "balanced", that means for every alloc
, new*
, copy
, mutableCopy
and retain
you need a corresponding release
or autorelease
(when not using ARC, that is).
If you apply this rule to each line you can see that your second line has an alloc
, but there's no release. In fact, it's absolutely useless to allocate an instance here since you're not interested in it anyway. So it should simply read:
NSMutableArray *firstArray = [[NSMutableArray alloc] initWithObjects: obj1,obj2,nil];
NSMutableArray *secondArray = [firstArray mutableCopy];
// There is no third line.
But let's discuss your original code and see what happened:
NSMutableArray *firstArray = [[NSMutableArray alloc] initWithObjects: obj1,obj2,nil];
NSMutableArray *secondArray = [[NSMutableArray alloc] init];
// secondArray points to a new instance of type NSMutableArray
secondArray = [firstArray mutableCopy];
// You have copied another array (created a new NSMutableArray
// instance) and have overwritten the pointer to the old array.
// This means that the instance allocated in line 2 is still there
// (was not released) but you don't have a pointer to it any more.
// The array from line 2 has been leaked.
In Objective-C, we often speak of ownership: there are very few methods that make you the "owner" of an object. These are:
alloc
new*
, as in newFoo
copy
and mutableCopy
retain
If you call these, you get an object for which you are responsible. And that means you need to call a corresponding number of release
and/or autorelease
on these objects. For example, you're fine if you do [[obj retain] retain];
and then [[obj autorelease] release];
Upvotes: 5