Reputation: 2336
Here is my code:
<svg id="canvas" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<line id="line" x1="100" y1="100" x2="150" y2="150" style="stroke:rgb(255,0,0);">
<animateTransform
attributeName="transform"
begin="0s"
dur="15s"
type="rotate"
from="0 100 100"
to="360 100 100"
repeatCount="indefinite"
/>
</line>
<script>
setInterval(function(){
var line = document.getElementById('line')
// This line returns "100 100"
console.log('point_1: ',line.x1.animVal.value, line.y1.animVal.value)
// This line returns "150 150"
console.log('point_2: ',line.x2.animVal.value, line.y2.animVal.value)
}, 500)
</script>
</svg>
I am trying to get calculated values of line coordinates during animation process. But it looks like animVal.value
doesn't work.
Is there any way to get these values?
Upvotes: 3
Views: 401
Reputation: 303234
You're not animating the points x1
and x2
, you're animating the transform
. If you want to see the values of these points in another coordinate system, you need to transform them from the line's coordinate system into that other space. For example:
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 200 200">
<style type="text/css">
circle { opacity:0.5 } #c1 { fill:green } #c2 { fill:blue }
</style>
<line id="line" x1="100" y1="100" x2="150" y2="150" stroke="red">
<animateTransform
attributeName="transform"
begin="0s" dur="15s"
type="rotate" repeatCount="indefinite"
from="0 100 100" to="360 100 100" />
</line>
<circle id="c1" r="5" /><circle id="c2" r="5" />
<text y="30">Hello</text>
<script type="text/javascript">
var svg = document.documentElement;
var line = document.getElementById('line')
var pt1 = svg.createSVGPoint(), pt2 = svg.createSVGPoint();
pt1.x = line.x1.baseVal.value; pt1.y = line.y1.baseVal.value;
pt2.x = line.x2.baseVal.value; pt2.y = line.y2.baseVal.value;
var c1 = document.getElementById('c1');
var c2 = document.getElementById('c2');
var t = document.getElementsByTagName('text')[0].childNodes[0];
setInterval(function(){
var lineToSVG = line.getTransformToElement(svg);
var p1 = pt1.matrixTransform( lineToSVG );
var p2 = pt2.matrixTransform( lineToSVG );
c1.cx.baseVal.value = p1.x; c1.cy.baseVal.value = p1.y;
c2.cx.baseVal.value = p2.x; c2.cy.baseVal.value = p2.y;
var angle = Math.round(Math.atan2(p2.y-p1.y,p2.x-p1.x)*180/Math.PI);
t.nodeValue = "Angle:" + angle +"°";
}, 200);
</script>
</svg>
See it in action here: http://phrogz.net/SVG/animated_point_values.svg
Upvotes: 3