Reputation: 24679
I'm under the impression that these two commands result in the same end, namely incrementing X by 1 but that the latter is probably more efficient.
If this is not correct, please explain the diff.
If it is correct, why should the latter be more efficient? Shouldn't they both compile to the same IL?
Thanks.
Upvotes: 32
Views: 27628
Reputation: 40649
If x is a simple integer scalar variable, they should be the same.
If x is a large expression, possibly with side effects, +=1
and ++
should be twice as fast.
Many people concentrate on this kind of low-level optimization as if that's what optimization is all about. I assume you know it's a much bigger subject.
Upvotes: 0
Reputation: 533442
Something worth noting is that +=, -=, *= etc. do an implicit cast.
int i = 0;
i = i + 5.5; // doesn't compile.
i += 5.5; // compiles.
Upvotes: 1
Reputation: 421968
The answers specifying evaluation are certainly correct in terms of what a +=
do, in general languages. But in VB.NET, I assume X
specified in the OP is a variable or a property.
They'll probably compile to the same IL.
VB.NET is a specification of a programming language. Any compiler that conforms to what's defined in the spec can be a VB.NET implementation. If you edit the source code of the MS VB.NET compiler to generate crappy code for X += 1
case, you'll still conform to VB.NET spec (because it didn't say anything about how it's going to work. It just says the effect will be exactly the same, which makes it logical to generate the same code, indeed).
While the compiler is very very likely (and I feel it really does) generate the same code for both, but it's pretty complex piece of software. Heck, you can't even guarantee that a compiler generates the exact same code when the same code is compiled twice!
What you can feel 100% secure to say (unless you know the source code of the compiler intimately) is that a good compiler should generate the same code, performance-wise, which might or might not be the exact same code.
Upvotes: 11
Reputation: 13837
From the MSDN library for +=:
Using this operator is almost the same as specifying result = result + expression, except that result is only evaluated once.
So they are not identical and that is why x += 1 will be more efficient.
Update: I just noticed that my MSDN Library link was to the JScript page instead of the VB page, which does not contain the same quote.
Therefore upon further research and testing, that answer does not apply to VB.NET. I was wrong. Here is a sample console app:
Module Module1
Sub Main()
Dim x = 0
Console.WriteLine(PlusEqual1(x))
Console.WriteLine(Add1(x))
Console.WriteLine(PlusEqual2(x))
Console.WriteLine(Add2(x))
Console.ReadLine()
End Sub
Public Function PlusEqual1(ByVal x As Integer) As Integer
x += 1
Return x
End Function
Public Function Add1(ByVal x As Integer) As Integer
x = x + 1
Return x
End Function
Public Function PlusEqual2(ByVal x As Integer) As Integer
x += 2
Return x
End Function
Public Function Add2(ByVal x As Integer) As Integer
x = x + 2
Return x
End Function
End Module
IL for both PlusEqual1 and Add1 are indeed identical:
.method public static int32 Add1(int32 x) cil managed
{
.maxstack 2
.locals init (
[0] int32 Add1)
L_0000: nop
L_0001: ldarg.0
L_0002: ldc.i4.1
L_0003: add.ovf
L_0004: starg.s x
L_0006: ldarg.0
L_0007: stloc.0
L_0008: br.s L_000a
L_000a: ldloc.0
L_000b: ret
}
The IL for PlusEqual2 and Add2 are nearly identical to that as well:
.method public static int32 Add2(int32 x) cil managed
{
.maxstack 2
.locals init (
[0] int32 Add2)
L_0000: nop
L_0001: ldarg.0
L_0002: ldc.i4.2
L_0003: add.ovf
L_0004: starg.s x
L_0006: ldarg.0
L_0007: stloc.0
L_0008: br.s L_000a
L_000a: ldloc.0
L_000b: ret
}
Upvotes: 111
Reputation: 604
i thought the differences are due to the additional clock cycles used for memory references, but i turned out to be wrong! can't understand this thing myself
instruction type example cycles
===================================================================
ADD reg,reg add ax,bx 1
ADD mem,reg add total, cx 3
ADD reg,mem add cx,incr 2
ADD reg,immed add bx,6 1
ADD mem,immed add pointers[bx][si],6 3
ADD accum,immed add ax,10 1
INC reg inc bx 1
INC mem inc vpage 3
MOV reg,reg mov bp,sp 1
MOV mem,reg mov array[di],bx 1
MOV reg,mem mov bx,pointer 1
MOV mem,immed mov [bx],15 1
MOV reg,immed mov cx,256 1
MOV mem,accum mov total,ax 1
MOV accum,mem mov al,string 1
MOV segreg,reg16 mov ds,ax 2, 3
MOV segreg,mem16 mov es,psp 2, 3
MOV reg16,segreg mov ax,ds 1
MOV mem16,segreg mov stack_save,ss 1
MOV reg32,controlreg mov eax,cr0 22
mov eax,cr2 12
mov eax,cr3 21, 46
mov eax,cr4 14
MOV controlreg,reg32 mov cr0,eax 4
MOV reg32,debugreg mov edx,dr0 DR0-DR3,DR6,DR7=11;
DR4,DR5=12
MOV debugreg,reg32 mov dr0,ecx DR0-DR3,DR6,DR7=11;
DR4,DR5=12
source:http://turkish_rational.tripod.com/trdos/pentium.txt
the instructions may be tranlated as:
;for i = i+1 ; cycles
mov ax, [i] ; 1
add ax, 1 ; 1
mov [i], ax ; 1
;for i += 1
; dunno the syntax of instruction. it should be the pointers one :S
;for i++
inc i ; 3
;or
mov ax, [i] ; 1
inc ax ; 1
mov [i], ax ; 1
;for ++i
mov ax, [i] ; 1
;do stuff ; matters not
inc ax ; 1
mov [i], ax ; 1
all turn out to be same :S its just some data that may be helpful. please comment!
Upvotes: 1
Reputation: 61098
In C++ it depends what datatype is x and how are operators defined. If x is an instance of some class you can get completely different results.
Or maybe you should fix the question and specify that x is an integer or whatever.
Upvotes: 1
Reputation:
So many speculations! Even the conclusion with the Reflector thingy is not necessarily true because it can do optimizations while dissassembling.
So why does none of you guys just have a look into the IL code? Have a look at the following C# programme:
static void Main(string[] args)
{
int x = 2;
int y = 3;
x += 1;
y = y + 1;
Console.WriteLine(x);
Console.WriteLine(y);
}
This code snippet compiles to:
.method private hidebysig static void Main(string[] args) cil managed
{
.entrypoint
// Code size 25 (0x19)
.maxstack 2
.locals init ([0] int32 x,
[1] int32 y)
// some commands omitted here
IL_0004: ldloc.0
IL_0005: ldc.i4.1
IL_0006: add
IL_0007: stloc.0
IL_0008: ldloc.1
IL_0009: ldc.i4.1
IL_000a: add
IL_000b: stloc.1
// some commands omitted here
}
As you can see, it's in fact absolutely the same. And why is it? Because IL's purpose is to tell what to do, not how to. The optimization will be a job of the JIT compiler. Btw it's the same in VB.Net
Upvotes: 8
Reputation: 4223
I wrote a simple console app:
static void Main(string[] args)
{
int i = 0;
i += 1;
i = i + 1;
Console.WriteLine(i);
}
I disassembled it using Reflector and here's what i got:
private static void Main(string[] args)
{
int i = 0;
i++;
i++;
Console.WriteLine(i);
}
They are the same.
Upvotes: 26
Reputation: 39480
They may be the same in VB; they are not necessarily the same in C (where the operator comes from).
Upvotes: 2
Reputation: 182762
Back in the early 1980s, one of the really cool optimizations of the Lattice C Compiler was that "x = x + 1;", "x += 1;" and "x++;" all produced exactly the same machine code. If they could do it, a compiler written in this millenium should definitely be able to do it.
Upvotes: 0
Reputation: 4186
On x86, if x is in register eax, they will both result in something like
inc eax;
So you're right, after some compilation stage, the IL will be the same.
There's a whole class of questions like this that can be answered with "trust your optimizer."
The famous myth is that
x++;
is less efficient than
++x;
because it has to store a temporary value. If you never use the temporary value, the optimizer will remove that store.
Upvotes: 4
Reputation: 8710
are the same.
x=x+1
is mathematical seen a contradiction whereas
x+=1
isn't and is light to be typed.
Upvotes: 2
Reputation: 11697
There is no difference in programmatic efficiency; just typing efficiency.
Upvotes: 0
Reputation: 25680
The optimizer probably produces the same result, if x is a simple type like int or float.
If you'd use some other language (limited VB knowledge here, can you overload +=?) where x could be one big honking object, the former creates and extra copy, which can be hundreds of megs. The latter does not.
Upvotes: 2
Reputation: 44066
Upvotes: 2
Reputation: 8357
At run time (at least with PERL) there is no difference. x+=1 is roughly .5 seconds faster to type than x = x+1 though
Upvotes: 0