Reputation: 191
I simply want the user to be able to draw on the screen with some sort of pointer.
I already have the code working that captures the pointer's position, but I can't figure out how to place the pixels or shapes or whatever onto the screen.
I found this useful tutorial:
http://www.dotnetspeaks.com/DisplayArticle.aspx?ID=137
And I've been looking at the documentation here:
http://msdn.microsoft.com/en-us/library/windows/apps/hh465055(v=VS.85).aspx
No luck so far. =( The tutorial is for Windows Phone 7, so it's a little bit different. =\ Help, please? =)
And this is what I have so far.
The drawing part:
private void Image_PointerPressed(object sender, PointerEventArgs e)
{
Debug.WriteLine("Image_PointerPressed");
isTracing = true;
}
private void Image_PointerReleased(object sender, PointerEventArgs e)
{
Debug.WriteLine("Image_PointerReleased");
isTracing = false;
}
private void Image_PointerMoved(object sender, PointerEventArgs e)
{
Debug.WriteLine("Image_PointerMoved");
Debug.WriteLine(e.GetCurrentPoint(this).Position);
if (isTracing)
{
Debug.WriteLine("isTracing");
Point pos = e.GetCurrentPoint(this).Position;
Color color = Colors.Green;
Line line = new Line() { X1 = pos.X, X2 = pos.X + 1, Y1 = pos.Y, Y2 = pos.Y + 1 };
line.Stroke = new SolidColorBrush(color);
line.StrokeThickness = 15;
//// So how do I draw this line onto the screen?? ////
}
}
For reference, stuff elsewhere in the code:
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using Multimedia.FFmpeg; using Windows.Foundation; using Windows.Storage; using Windows.Storage.Pickers; using Windows.Storage.Streams; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Shapes; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Input; using Windows.UI.Input; bool isTracing = false;
Upvotes: 7
Views: 9332
Reputation: 63
This sample project has code to draw on screen for Win 8 Store apps in C#/XAML:
http://code.msdn.microsoft.com/windowsapps/Drawing-on-a-Canvas-with-33510ae6
Here is the relevant C# file:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Devices.Input;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI;
using Windows.UI.Input;
using Windows.UI.Input.Inking; //we need to add this name space in order to have many functions
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using Windows.UI.Xaml.Shapes;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace DrawingOnCanvasWithInkPen
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
InkManager _inkKhaled = new Windows.UI.Input.Inking.InkManager();
private uint _penID;
private uint _touchID;
private Point _previousContactPt;
private Point currentContactPt;
private double x1;
private double y1;
private double x2;
private double y2;
public MainPage()
{
this.InitializeComponent();
MyCanvas.PointerPressed += new PointerEventHandler(MyCanvas_PointerPressed);
MyCanvas.PointerMoved += new PointerEventHandler(MyCanvas_PointerMoved);
MyCanvas.PointerReleased += new PointerEventHandler(MyCanvas_PointerReleased);
MyCanvas.PointerExited += new PointerEventHandler(MyCanvas_PointerReleased);
}
#region PointerEvents
private void MyCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
{
if (e.Pointer.PointerId == _penID)
{
Windows.UI.Input.PointerPoint pt = e.GetCurrentPoint(MyCanvas);
// Pass the pointer information to the InkManager.
_inkKhaled.ProcessPointerUp(pt);
}
else if (e.Pointer.PointerId == _touchID)
{
// Process touch input
}
_touchID = 0;
_penID = 0;
// Call an application-defined function to render the ink strokes.
e.Handled = true;
}
private void MyCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
if (e.Pointer.PointerId == _penID)
{
PointerPoint pt = e.GetCurrentPoint(MyCanvas);
// Render a red line on the canvas as the pointer moves.
// Distance() is an application-defined function that tests
// whether the pointer has moved far enough to justify
// drawing a new line.
currentContactPt = pt.Position;
x1 = _previousContactPt.X;
y1 = _previousContactPt.Y;
x2 = currentContactPt.X;
y2 = currentContactPt.Y;
if (Distance(x1, y1, x2, y2) > 2.0) // We need to developp this method now
{
Line line = new Line()
{
X1 = x1,
Y1 = y1,
X2 = x2,
Y2 = y2,
StrokeThickness = 4.0,
Stroke = new SolidColorBrush(Colors.Green)
};
_previousContactPt = currentContactPt;
// Draw the line on the canvas by adding the Line object as
// a child of the Canvas object.
MyCanvas.Children.Add(line);
// Pass the pointer information to the InkManager.
_inkKhaled.ProcessPointerUpdate(pt);
}
}
else if (e.Pointer.PointerId == _touchID)
{
// Process touch input
}
}
private double Distance(double x1, double y1, double x2, double y2)
{
double d = 0;
d = Math.Sqrt(Math.Pow((x2 - x1), 2) + Math.Pow((y2 - y1), 2));
return d;
}
private void MyCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
{
// Get information about the pointer location.
PointerPoint pt = e.GetCurrentPoint(MyCanvas);
_previousContactPt = pt.Position;
// Accept input only from a pen or mouse with the left button pressed.
PointerDeviceType pointerDevType = e.Pointer.PointerDeviceType;
if (pointerDevType == PointerDeviceType.Pen ||
pointerDevType == PointerDeviceType.Mouse &&
pt.Properties.IsLeftButtonPressed)
{
// Pass the pointer information to the InkManager.
_inkKhaled.ProcessPointerDown(pt);
_penID = pt.PointerId;
e.Handled = true;
}
else if (pointerDevType == PointerDeviceType.Touch)
{
// Process touch input
}
}
#endregion
/// <summary>
/// Invoked when this page is about to be displayed in a Frame.
/// </summary>
/// <param name="e">Event data that describes how this page was reached. The Parameter
/// property is typically used to configure the page.</param>
protected override void OnNavigatedTo(NavigationEventArgs e)
{
}
}
}
and xaml file:
<Page
x:Class="DrawingOnCanvasWithInkPen.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:DrawingOnCanvasWithInkPen"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<Canvas Name="MyCanvas" Background="White" HorizontalAlignment="Left" Height="513" Margin="83,102,0,0" VerticalAlignment="Top" Width="1056"/>
</Grid>
In its current state, it only processes pen or mouse input -- but I also got it to work for touch with only slight modifications.
Upvotes: 0
Reputation: 2817
The main problem in your code is that you're not attaching, the line to any XAML element i suggest you to do it to a Canvas element, more less like this:
newCanvas.Children.Add(line);
An alternative is to use Modern Components Drawing Library, it works on WinRT, uses .NET Graphics class like calls and draw directly on a XAML Canvas, note that if you want to save the image as a bitmap, you may need to use also WritableBitmapEx, as XAML Canvas can't be rendered to Bitmaps.
Upvotes: 0
Reputation: 2803
Here is a great code sample on how to do this using XAML shapes.
http://www.codeproject.com/Articles/416878/Metro-Paint
Upvotes: 2
Reputation: 8472
Short form:
Line
s and Rectangle
s to a panelThere is no way in Metro/XAML to override an OnRender()
method or the like. Your options are to add existing graphical elements (eg from the Shapes namespace) to a Canvas or other Panel, or to directly manipulate the pixels in a bitmap and push that bitmap into an Image element.
Metro/C# only has retained-mode graphics drawing, which means the only thing it will render is objects that have been added to the view hierarchy. What you're looking for is some kind of immediate-mode graphics drawing, eg
myCanvas.DrawLine( fromPoint, toPoint );
This can be done in a JavaScript/HTML project using HTML5's Canvas object. Which, sadly, is the way I'm leaning for such a project. It's unfortunate that Microsoft is not providing an immediate-mode element for XAML projects but that's the way it is. C++/DirectX is also an option for doing custom drawing but requires a substantial reworking of everything else that you're doing in the app.
Upvotes: 7